Star Trek: Voyager Elite Force Holomatch version 1.4 for Windows and Linux!

Started by Serris, October 16, 2021, 10:42:23 pm

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Serris








New players can download the full game from here. All of these changes are already included.

Surprise! We skipped a tenth in our version revisions because an important feature was added to the source code almost immediately after version 1.3 was ready to launch! Extract the patch files to the directory where you've installed the game and you'll be ready to go.



Patch Notes:

•  cMod game engine by Noah "Chomenor" Metzger updated to latest TLO branch source commit as of October 16th, 2021.
            •  Full documentation regarding engine changes is available here.

•  New players will be prompted to set their in-game gamma brightness setting on first start-up.

•  UI and HUD will now correctly scale with aspect ratio, eliminating stretching and unintended rendering bugs.
            •  Example screenshots (3440x1440, PNG format):
                  •    Startup Screen Before
                  •    Startup Screen After
                  •    Main Menu Before
                  •    Main Menu After
                  •    Configure Screen Before
                  •    Configure Screen After
                  •    Player Select Before
                  •    Player Select After
                  •    In-Game HUD Before
                  •    In-Game HUD After

•  Field of View and HUD position sliders have been added under Video Additional.
            •  Example screenshots (3440x1440, PNG format):
                  •    Menu Options
                  •    Default Settings
                  •    Adjusted Settings
                  •    Effect of Adjustments In-Game

•  Server Browser has been modified to accurately reflect player counts on servers.
            •      Servers populated only by bots will register as having zero players.
            •      A new Server Data button has been added to the server browser.
                  •    The new Server Data menu shows the names of players and bots currently playing, server settings, and flags potential client compatibility issues.

•  Master server Internet1 has been re-configured to point to the official master server.
            •  Dedicated server owners and operators should update their server configurations to refer to the following master servers:           
                  •    master.stef1.ravensoft.com
                  •    master.stvef.org
                  •    efmaster.tjps.eu
                  •    master.stef1.daggolin.de


Known Issues:

•  No official support for macOS operating systems.
            •  The Windows client has been tested and confirmed to work with WINE on x86-based Macs and on M-series Macs through Rosetta.

•  Linux client may require SDL2 and other library dependencies to be downloaded and installed before the game can be played.
            •  This is an experimental, minimally tested portable client and we very much welcome feedback from Linux users.

•  No in-game options for display 4:3 resolutions above 2048x1536 and 16:9 resolutions above 856x480.
•  No in-game options for 3:2 and 21:9 aspect ratios.
            •  Native full screen monitor resolution can be set by using /r_fullscreenMode "-2" and /vid_restart.
            •  Windowed mode can be set by using /r_fullscreen "0".
            •  Windowed mode resolution is set by setting /r_customwidth and /r_customheight to your desired window size.
                  •    For example, you would type /r_customwidth "1920";r_customheight "1080" in console for 1080p displays.
                  •    If none of your changes are taking effect, try /vid_restart.

•  No in-game options for anti-aliasing.
            •  These must be set manually via your graphics card's control panel.