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ID Tech 3 Mapping Resources and Tutorials
ID Tech 3 Mapping Resources and Tutorials
Started by GSIO01, July 06, 2012, 02:07:16 PM
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GSIO01
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ID Tech 3 Mapping Resources and Tutorials
July 06, 2012, 02:07:16 PM
Last Edit
: December 31, 1969, 07:00:00 PM by Guest
Introduction
While such link compilation exist elsewhere many of the are outdated and/or not maintained anymore. Also sources for ID Tech 3 tutorials are geting fewer. Therefore I thought it might be a nice idea to create a new link collection here. Feel free to suggest addtional resources and tutorials.
Tutorials
BSP-Level based game Engines by Chrissstrahl
- When it comes to learn how BSP based game Engines work and also to how to optimize maps this tutorial is my favority. Even though explaining things with EF2 everything showed and discussed in this tutorial applies to all other ID Tech 3 based games.
Modifying a BSP (Binary Space Partitioning) by Chrissstrahl
- A tutorial showing how BSP files (compiled maps) can be modified without recompiling them.
Mapping with Martin - Issue 1: The Starting Point
- A Series of tutorials explaining different (RPG-X) entities. Starting with the very important entity: spawnpoint
Complex curved hallways/corridors by GSIO01
- A tutorial showing how complex curved hallways/corridors can be created.
RPG-X Mapping - Lua Basics by GSIO01
- Explaining the basics about using Lua in RPG-X
RPG-X Mapping - Transporters with the ui_transporter entity by GSIO01
- Explains how to setup transporters with the ui_transporter entity
RPG-X Mapping - locations file version 2 by GSIO01
- Explains the locations file version 2
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