Another rpgxEF linux problem [CLOSED]

Started by Tim, January 11, 2013, 10:05:26 PM

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Tim

I just loaded the DH_RPG_USSAURORA map in rpgxEF and it was working but when I walked onto the bridge it crashed.  I tried it a few times and it keeps happening when I go onto the bridge.
This is some of the messages that I copied from the terminal I was running it from.

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1440 x 900 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 2048  height: 1024
Motionblur image set; width: 2048  height: 1024
Initializing Shaders
WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(/home/tmlogan/.rpgxef/RPG-X2/uii386.so)...
Sys_LoadDll(/home/tmlogan/.rpgxef/RPG-X2/uii386.so): succeeded ...
Sys_LoadDll(ui) found vmMain function at 0x9f613c40
UI_ParseMenuText : not enough lines. Read 531 of 533!
UI_ParseButtonText : not enough lines. Read 337 of 343!
Can't use keys or values with a "
99 arenas parsed
104 bots parsed
4 ranksets detected
5 class sets detected
Loading dll file cgame.
Sys_LoadDll(/home/tmlogan/.rpgxef/RPG-X2/cgamei386.so)...
Sys_LoadDll(/home/tmlogan/.rpgxef/RPG-X2/cgamei386.so): succeeded ...
Sys_LoadDll(cgame) found vmMain function at 0x9eeab5a4
WARNING: no External lightmap files found Falling back to Quake3 Lightmapping
WARNING: R_FindImageFile could not find 'models/mapobjects/tour_mode/leaf_alpha_1.tga' in shader 'models/mapobjects/tour_mode/leaf_alpha_1'
Shader models/mapobjects/tour_mode/leaf_alpha_1 has a stage with no image
WARNING: R_FindImageFile could not find 'models/mapobjects/tour_mode/leaf_alpha_2.tga' in shader 'models/mapobjects/tour_mode/leaf_alpha_2'
Shader models/mapobjects/tour_mode/leaf_alpha_2 has a stage with no image
WARNING: R_FindImageFile could not find 'models/mapobjects/cargo/shutle_alpha_decal.tga' in shader 'models/mapobjects/cargo/shutle_alpha_decal'
Shader models/mapobjects/cargo/shutle_alpha_decal has a stage with no image
stitched 61 LoD cracks
...loaded 28307 faces, 8291 meshes, 645 trisurfs, 0 flares
CL_InitCGame: 70.62 seconds
14 msec to draw all images
Com_TouchMemory: 0 msec
Received signal 11, exiting...
----- CL_Shutdown -----
OpenAL capture device closed.
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown (Signal caught) -----
==== ShutdownGame ====
AAS shutdown.
----- Server Shutdown (Server fatal crashed: VM_Free(qagame) on running vm) -----
==== ShutdownGame ====
Error: BotLibShutdown: bot library used before being setup
recursive error after: VM_Free(qagame) on running vm

I'm not sure what these last errors mean.  Does anyone know what they mean or how to fix them? Is this a problem with the map or rpgxEF?