Star Trek: Voyager Elite Force Holomatch - Patch 1.15 Release Notes

Started by Serris, February 25, 2018, 01:40:07 PM

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Serris




Last month, when The Last Outpost launched our Star Trek: Voyager Elite Force client as "Holomatch, refined," that wasn't just a fancy, branded image. "Holomatch, refined" is a standard, a commitment from us to deliver the best package possible for end users. We want this download to be worth your time and bandwidth, especially in this day and age where data caps are becoming more and more common. To that end, we continue to curate and add content, and make changes to improve the overall game experience.

Do you have suggestions for content or tweaks that would improve your experience? We welcome it! Just register here on our forums and head over to the Feature Requests board with your feedback. Reports of bugs, map exploits, and unintended game behavior should be directed to our Engineering board. If you are a creator of one or more modifications included in this client and would like to request that we remove and/or stop distributing your work, please post in the Engineering board. We do our best to properly attribute maps and models to their respective creators in our Mod Licenses folder, but no one's perfect!










The patch will need to be installed to the directory where you installed the game.



•   Maximum framerate increased to 240 FPS from 200 FPS.

•   r_primitives now defaults to 2 instead of 0.
            •   This fixes performance problems on maps with improper render culling and/or complex brush geometry.
                   •    Previous fixes requiring the .exe file to be renamed to fix performance issues are no longer required.

•   The following player model skins have had team color options removed:
            •   GuinanBlue
            •   GuinanPurple
            •   GuinanRed
            •   PicardGray
            •   PicardGray2
            •   TroiBlue
            •   TroiLavender
            •   TroiPlum
            •   WesleyGray
                   •    This change was made in order to prevent players from appearing as one color but actually being on the opposite team.



Known Issues:

•   No official support for Linux or macOS operating systems.
            •   A Linux client is currently being researched. No macOS client is planned at this time.
                   •    In the meantime, the game has been tested and confirmed to work on WINE.

•   Resolution defaults to full screen 640x480.
•   No in-game options for display 4:3 resolutions above 2048x1536 and 16:9 resolutions above 856x480.
•   No in-game options for 3:2 and 21:9 aspect ratios.
            •   All of these problems can be fixed by setting /r_customwidth and /r_customheight to your desired window size.
                   •    For example, you would type /r_customwidth "1920";r_customheight "1080" in console for 1080p displays.
                   •    /r_fullscreen "0" can be used to force windowed mode.
                   •    If none of your changes are taking effect, try /r_mode "-1" and /vid_restart.

•   No in-game options for anti-aliasing or anisotropic filtering.
            •   These must be set manually via your graphics card's control panel.

•   The in-game server browser list doesn't populate.
            •   The last master servers shut down as of 2019. Fixes are being researched.
                   •  For now, the only option is to direct connect via IP or host a virtual LAN VPN server.

•   Users may encounter problems joining servers due to a "bad CD key" error.
            •   This occurs because some servers still use the original game client, instead of ioEF, which has the CD key check disabled.
                   •    This cannot be fixed without a valid CD key. A list of compatible ioEF-based servers is available here.

•   The in-game model list doesn't include all of the player models and skins present in BaseEF.
            •   This is the result of an engine limitation with how many models the menu can display. We are researching possible fixes.