The Last Outpost

Member Services => Engineering => Resolved Support Requests => Topic started by: Andromeda on January 15, 2013, 10:41:11 AM

Title: RPGXEF Vanderbilt [CLOSED]
Post by: Andromeda on January 15, 2013, 10:41:11 AM
So.. I downloaded the map. Shoved its 3 PK3's into the right place as per the installation instructions request (But obviously in the one that RPGXEF loads from).

I tell EF to load the map. It goes to load it but sits at "Awaiting Connection...0" with the RPGX Logo in the corner and "Connecting to Localhost" next to it.

So.. whats up with that?
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Richard Evans on January 15, 2013, 12:50:47 PM
I'm assuming your using the new patch?
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Veritas on January 15, 2013, 01:13:42 PM
Andromeda, where exactly did you put the map files? Xef and regular RPG-x share the baseef folder, so put them there.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Andromeda on January 15, 2013, 01:36:03 PM
I'm using the latest RPGXEF and the 3 PK3's are where you just said to put them.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Veritas on January 15, 2013, 01:57:34 PM
Yes, but are you using RPGXCE 1.2.5 RC1, or something else?

Do other maps load correctly?
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Andromeda on January 15, 2013, 02:17:23 PM
Yes I'm using that. Other maps load fine. Except Iwo Jima which for some reason even though its in the right place and the game knows it exists since its listed when you try to load it the game can't find the map.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Grizz on January 15, 2013, 03:06:01 PM
My copy works, but I'm missing lots of textures. I have station modas and ariana - but apparently they aren't enough. Anybody know the dependencies?
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: SFC3 on January 15, 2013, 03:08:55 PM
Vanderbelt just crashed from me in the old version, however I'll try this new RC and see if it works.

It was something about not being a JPEG.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Veritas on January 15, 2013, 03:29:08 PM
The RC is explicitly built to fix the vanderbilt issue, SFC3, as it says in the thread for it - so you should be able to load it.

I'm not sure what the dependencies are, but the readme should say.

Andromeda, contact me on WLM/Skype when you have a chance and I'll look into the issue you're having.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Grizz on January 15, 2013, 04:02:17 PM
After hunting for the website, turns out it was Atlantis.

Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Richard Evans on January 15, 2013, 04:14:03 PM
Make sure you also have stcom too
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Andromeda on January 15, 2013, 04:17:28 PM
I fixed it. Had to reinstall RPGXCE and the RC1 since a lot of things started bugging out.. Today I've attracted A LOT of bugs.. heh

My final Question: Who made the map?
I may use it in Star Trek: Ishimura but it would be nice to get someone to Rexture the consoles and rename a few doors and remove the Romulan insignia's.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Veritas on January 15, 2013, 05:32:13 PM
Vanderbilt was made by ~TF~, you can contact him on the Ubergames forums.

Glad you got it resolved.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: The Investigator on January 29, 2013, 11:52:23 PM
I think there may be a version mismatch problem.

Whenever I load it on the server, the map lacks textures of any kind (though, when in noclip, you can see everything, but when you go back in, there are no textures). When I load it locally, everything works fine.

The server version is apparently: 'Station Vanderbilt' (V2.0)
The version I have is: 'Station Vanderbilt' (v3.1.4)
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Grizz on January 30, 2013, 01:04:52 AM
3.1.4 is the only version currently available as far as I know. It still says 2.0 on the loading screen But the map is v3.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Telex Ferra on January 30, 2013, 08:18:44 AM
Rick, is your sv_pure set to 0?

Also, When is version 3.1.4.1.5.9 due to come out?
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: The Investigator on January 30, 2013, 12:43:25 PM
sv_pure is set to 0 (always is).

And I still think there's a map version mismatch as it loads perfectly fine on another RPGXEF server..

Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Grizz on January 30, 2013, 01:47:04 PM
The downloaded version of Vanderbilt on the server is '-v3'

The latest version of Vanderbilt available for download (from 2011) is '_v3' with 3 PK3s (which instructs you to delete the single -v3 file). I am updating the server accordingly. Where did we get such an old version?
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Veritas on January 30, 2013, 03:51:27 PM
The version up for download on TLO's system is the version I was given as the latest by the developers... sorry if I made a mistake.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Martin Thompson on February 02, 2013, 08:49:25 AM
I'm also having a problem with Vanderbilt when i was testing it for AF today:


********************
ERROR: G_Spawn: no free entities
********************
----- Server Shutdown (Server crashed: G_Spawn: no free entities) -----
==== ShutdownGame ====
^1Error: BotLibShutdown: bot library used before being setup
----- CL_Shutdown -----
OpenAL capture device closed.
RE_Shutdown( 1 )
-----------------------


I'm using RC1 ofcourse.
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Telex Ferra on February 02, 2013, 09:17:10 AM
o_0 the game ran out of entities to assign you one?
Title: Re: RPGXEF Vanderbilt [CLOSED]
Post by: Martin Thompson on February 02, 2013, 11:06:27 AM
Hmm apparantly. I reinstaleld rpg-x ce in a new folder and now it works, but with my old install it doesnt :S