connection to enhanced server [CLOSED]

Started by Bollen, June 14, 2013, 07:07:09 PM

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Bollen

ioCow holomatch 1.35 win_mingw-x86 Dec 28 2008
----- FS_Startup -----
Current search path:
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\zzzzzTLOv2.pk3 (8 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\raven_trekmaps1.pk3 (65 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak92.pk3 (9 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak3.pk3 (1685 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak2.pk3 (794 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak1.pk3 (67 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak0.pk3 (19069 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\Horizonv2.pk3 (12 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition/baseEF

----------------------
21709 files in pk3 files
execing default.cfg
execing hmconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1280x800 320x200 640x400 1280x768 1280x720 320x240 400x300 512x384 640x480 800x600 1024x768 1280x600 384x512 480x640 600x800 768x1024 400x640 800x1280 768x1280 720x1280 600x1280'
GL_RENDERER: Intel Cantiga
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: Intel
GL_RENDERER: Intel Cantiga
GL_VERSION: 1.5.0 - Build 7.14.10.4953
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to open OpenAL device.
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
03F61180 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 874848 bytes of code
ui loaded in 1533664 bytes on the hunk
36 arenas parsed
69 bots parsed
Loaded cached servers: 0
--- Common Initialization Complete ---
Winsock Initialized
Hostname: matts-laptop
IP: 192.168.1.80
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:27960
2 mods parsed
Saved servers: 0
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path:
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\pak5_beta8_1.pk3 (85 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\pak4.pk3 (988 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\pak2.pk3 (252 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\pak1.pk3 (4701 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\pak0.pk3 (764 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition/RPG-X2
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\zzzzzTLOv2.pk3 (8 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\raven_trekmaps1.pk3 (65 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak92.pk3 (9 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak3.pk3 (1685 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak2.pk3 (794 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak1.pk3 (67 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\pak0.pk3 (19069 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\baseEF\Horizonv2.pk3 (12 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition/baseEF

handle 1: servlist.dat
----------------------
50208 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1280x800 320x200 640x400 1280x768 1280x720 320x240 400x300 512x384 640x480 800x600 1024x768 1280x600 384x512 480x640 600x800 768x1024 400x640 800x1280 768x1280 720x1280 600x1280'
GL_RENDERER: Intel Cantiga
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: Intel
GL_RENDERER: Intel Cantiga
GL_VERSION: 1.5.0 - Build 7.14.10.4953
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
38 arenas parsed
69 bots parsed
3 ranksets detected
3 class sets detected
execing hmconfig.cfg
r_ext_texture_filter_anisotropic will be changed upon restarting.
r_picmip will be changed upon restarting.
r_texturebits will be changed upon restarting.
r_stencilbits will be changed upon restarting.
r_mode will be changed upon restarting.
r_subdivisions will be changed upon restarting.
s_alDevice will be changed upon restarting.
com_zoneMegs will be changed upon restarting.
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x800 320x200 640x400 1280x768 1280x720 320x240 400x300 512x384 640x480 800x600 1024x768 1280x600 384x512 480x640 600x800 768x1024 400x640 800x1280 768x1280 720x1280 600x1280'
GL_RENDERER: Intel Cantiga
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 2)

GL_VENDOR: Intel
GL_RENDERER: Intel Cantiga
GL_VERSION: 1.5.0 - Build 7.14.10.4953
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll) failed:
"Failed loading D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll: The specified module could not be found.
"
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll) failed:
"Failed loading D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll: The specified module could not be found.
"
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll) failed:
"Failed loading D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll: The specified module could not be found.
"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
38 arenas parsed
69 bots parsed
3 ranksets detected
3 class sets detected
Resolving motd.stef1.ravensoft.com
motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
108.178.55.118:27960 resolved to 108.178.55.118:27960
Resolving authenticate.stef1.ravensoft.com
authenticate.stef1.ravensoft.com resolved to 63.146.124.45:27953
Server uses protocol version 59.
Server uses protocol version 59.
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Intel Cantiga
GL_VERSION: 1.5.0 - Build 7.14.10.4953
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll) failed:
"Failed loading D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll: The specified module could not be found.
"
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll) failed:
"Failed loading D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll: The specified module could not be found.
"
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll) failed:
"Failed loading D:\Program Files\Raven\Star Trek Voyager Elite Force\The Last Outpost RPG-X Complete Edition\RPG-X2\uix86.dll: The specified module could not be found.
"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
38 arenas parsed
69 bots parsed
3 ranksets detected
3 class sets detected
]/comdump
Unknown command "comdump^7"
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
----- CL_Shutdown -----
WARNING: Recursive shutdown
----- CL_Shutdown -----
WARNING: Recursive shutdown