I tried to export rpg-x, but it seems too many people regard roleplaying only like D&D, with EXP, levels and bonuses. I received as criticism that direct speech isn't enough...
However I'd like to know other gameplay tips from Tlo
For example, before playing the episode is there a complete plot with the end already established, or only few hints for all the players? Is the story based on crew roster or the crew roster is compilable only when the main plot is done?
However I'd like to know other gameplay tips from Tlo
For example, before playing the episode is there a complete plot with the end already established, or only few hints for all the players? Is the story based on crew roster or the crew roster is compilable only when the main plot is done?