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Member Services => Engineering => Resolved Support Requests => Topic started by: Tim on January 11, 2013, 10:05:26 PM

Title: Another rpgxEF linux problem [CLOSED]
Post by: Tim on January 11, 2013, 10:05:26 PM
I just loaded the DH_RPG_USSAURORA map in rpgxEF and it was working but when I walked onto the bridge it crashed.  I tried it a few times and it keeps happening when I go onto the bridge.
This is some of the messages that I copied from the terminal I was running it from.

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1440 x 900 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 2048  height: 1024
Motionblur image set; width: 2048  height: 1024
Initializing Shaders
WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(/home/tmlogan/.rpgxef/RPG-X2/uii386.so)...
Sys_LoadDll(/home/tmlogan/.rpgxef/RPG-X2/uii386.so): succeeded ...
Sys_LoadDll(ui) found vmMain function at 0x9f613c40
UI_ParseMenuText : not enough lines. Read 531 of 533!
UI_ParseButtonText : not enough lines. Read 337 of 343!
Can't use keys or values with a "
99 arenas parsed
104 bots parsed
4 ranksets detected
5 class sets detected
Loading dll file cgame.
Sys_LoadDll(/home/tmlogan/.rpgxef/RPG-X2/cgamei386.so)...
Sys_LoadDll(/home/tmlogan/.rpgxef/RPG-X2/cgamei386.so): succeeded ...
Sys_LoadDll(cgame) found vmMain function at 0x9eeab5a4
WARNING: no External lightmap files found Falling back to Quake3 Lightmapping
WARNING: R_FindImageFile could not find 'models/mapobjects/tour_mode/leaf_alpha_1.tga' in shader 'models/mapobjects/tour_mode/leaf_alpha_1'
Shader models/mapobjects/tour_mode/leaf_alpha_1 has a stage with no image
WARNING: R_FindImageFile could not find 'models/mapobjects/tour_mode/leaf_alpha_2.tga' in shader 'models/mapobjects/tour_mode/leaf_alpha_2'
Shader models/mapobjects/tour_mode/leaf_alpha_2 has a stage with no image
WARNING: R_FindImageFile could not find 'models/mapobjects/cargo/shutle_alpha_decal.tga' in shader 'models/mapobjects/cargo/shutle_alpha_decal'
Shader models/mapobjects/cargo/shutle_alpha_decal has a stage with no image
stitched 61 LoD cracks
...loaded 28307 faces, 8291 meshes, 645 trisurfs, 0 flares
CL_InitCGame: 70.62 seconds
14 msec to draw all images
Com_TouchMemory: 0 msec
Received signal 11, exiting...
----- CL_Shutdown -----
OpenAL capture device closed.
RE_Shutdown( 1 )
-----------------------
----- Server Shutdown (Signal caught) -----
==== ShutdownGame ====
AAS shutdown.
----- Server Shutdown (Server fatal crashed: VM_Free(qagame) on running vm) -----
==== ShutdownGame ====
Error: BotLibShutdown: bot library used before being setup
recursive error after: VM_Free(qagame) on running vm

I'm not sure what these last errors mean.  Does anyone know what they mean or how to fix them? Is this a problem with the map or rpgxEF?
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Veritas on January 11, 2013, 10:24:42 PM
It looks like you ran out of memory. Adjust your com_hunkmegs.
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Telex Ferra on January 11, 2013, 10:26:02 PM
First do what pie suggests above me.  :)

Move all maps except for aurora out of the folder and see if that fixes the problem.

If it does, then keep moving the maps back in half until you can identify the problem map.

Sometimes invalid shaders from one map can cause others to malfunction
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Tim on January 12, 2013, 12:33:44 AM
QuoteIt looks like you ran out of memory. Adjust your com_hunkmegs.

I had to adjust that to get atlantis to work. I just tried that and it is still happening.

QuoteFirst do what pie suggests above me.  :)

Move all maps except for aurora out of the folder and see if that fixes the problem.

If it does, then keep moving the maps back in half until you can identify the problem map.

Sometimes invalid shaders from one map can cause others to malfunction

I tried moving the other map files somewhere else and tried it and it is still crashing.

I'm not sure what this error means but it keeps saying this

----- Server Shutdown (Signal caught) -----
==== ShutdownGame ====
AAS shutdown.
----- Server Shutdown (Server fatal crashed: VM_Free(qagame) on running vm) -----
==== ShutdownGame ====
Error: BotLibShutdown: bot library used before being setup
recursive error after: VM_Free(qagame) on running vm
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Richard Evans on January 12, 2013, 07:36:12 AM
Are you running rpgxEF on a virtual machine? Or on an actual machine?
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Tim on January 12, 2013, 09:32:46 AM
Quote from: Richard Evans on January 12, 2013, 07:36:12 AM
Are you running rpgxEF on a virtual machine? Or on an actual machine?

I am not running it on a virtual machine.  I am running it on an actual machine.
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Veritas on January 12, 2013, 11:35:11 AM
This isn't an error I've seen before... it definitely looks as though you're running out of memory, even if that isn't the case. Hopefully someone else here knows a bit more about Linux rpgxEF than I do.

You might want to ask over at Ubergames (http://ubergames.org) as well.
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Telex Ferra on January 12, 2013, 01:17:25 PM
Make sure your memory changes are sticking and not resetting every time you restart.
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Tim on January 12, 2013, 02:25:23 PM
Quote from: Telex Ferra on January 12, 2013, 01:17:25 PM
Make sure your memory changes are sticking and not resetting every time you restart.
I have checked the configuration file and the memory changes are being saved. 

This is what I have
CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ 2ghz
Memory: 2gb ram
Video: EVGA Geforce GT 640 with 2gb of memory
Linux: Mandriva 2010.0
I also have other versions of Linux installed.  I may try it on them to see if it will work on them.

Before I ran the program I had 190mb of memory used and I had 302mb used with program running before I loaded the map file.  After loading the map I had 859mb used.

I tried the map again and I went into some of the other rooms and it didn't crash at all.  It seems like I can't go onto the bridge.  It does not crash until I move a little bit and only after I have opened the door.  It could be a problem in the file when I downloaded it.  Is anyone else having any problems with this map in windows or linux?
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Veritas on January 12, 2013, 05:18:43 PM
The Aurora is a high-powered map, but that shouldn't be happening.

I'll download it and try it on my computer tomorrow, when I'm able to, and get back to you.
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Tim on January 12, 2013, 05:41:21 PM
Quote from: Veritas on January 12, 2013, 05:18:43 PM
The Aurora is a high-powered map, but that shouldn't be happening.

I'll download it and try it on my computer tomorrow, when I'm able to, and get back to you.

Ok Thanks
I will try other maps that i have to make sure they work and I will try rpgxEF in other Linux versions.
I might also download rpgxEF x86-64 version and install it using Fatdog64 linux live cd installed to hard disk.
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Telex Ferra on January 12, 2013, 06:40:12 PM
what's the deal with the bot library thing? There are no HCs in RPG-X...
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Tim on January 12, 2013, 08:16:50 PM
Quote from: Telex Ferra on January 12, 2013, 06:40:12 PM
what's the deal with the bot library thing? There are no HCs in RPG-X...
I have no idea.  That is the last error message that it has when it crashes.  I don't know what it is trying to do.
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Tim on January 12, 2013, 09:43:08 PM
I just ran iostvoyHM rpg-x2 with this same map to see if it would work.  It loaded the map.  It was missing some textures in the different rooms including the bridge.  I tried going onto the bridge and it worked.  Now I really don't know why it won't work in rpgxEF.
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Telex Ferra on January 12, 2013, 10:04:07 PM
This probably isn't it but did you try it while running rpgxEF as an admin?
Title: Re: Another rpgxEF linux problem [CLOSED]
Post by: Tim on January 12, 2013, 11:03:01 PM
Quote from: Telex Ferra on January 12, 2013, 10:04:07 PM
This probably isn't it but did you try it while running rpgxEF as an admin?
I just tried that and it didn't work.
I just tried to go to engineering and I went through the first door and while I was walking to the second door it crashed with the same errors.