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Messages - don_quichote

#1
OK, I figured it out.

The issue of not showing videos/loading level shots is known from Quake 3 and goes back to costum resolution settings which are not supported by the games videoplayer. There is no solution.

The firing shadow glitch problably goes back to what seems to was intended as an anti cheat protection. The original stvoy.exe forces the engine to load the systems opengl32.dll and to ignor costum dlls from the games main directory. Curiously that affects  the singleplayer mode only, while holomatch mode does not have this restriction. Maybe it was tested but later removed from the multiplayer and forgotten for the singelplayer executable.

I was able to fix it by just renaming the stvoy.exe but indeed this renaming causes the shadow bug. I found two workarounds: 1. just deactivate (set to "0") the dynamic light setting in the config file. You will lose the environment flash (but actually not a big loss); 2. renaming the stvoy.exe specificly to Quake3.exe. Shadows and shaders will work fine then but unfortunatly this will result in unaccountable framerate break ins.

Thansk for all your thougths.

DON