The Last Outpost

Member Services => Engineering => Resolved Support Requests => Topic started by: TriggerAngry on May 05, 2012, 07:13:12 AM

Title: Starbase 47 Problems *fixed*
Post by: TriggerAngry on May 05, 2012, 07:13:12 AM
Hello again,

On the Starbase 47 page, it says there are no dependencies, but there are. When I first played it, the warp core textures were missing, but after I got the USS Magnificent, the Warp Core textures were there. But, there must be more maps that I need because, the side of the steps in the transporter room and the Promenade are missing, but they aren't for one of my friends... So, could someone tell me what other maps I need to have all the textures? Thanks...
Title: Re: Starbase 47 Problems
Post by: Apprentice on May 05, 2012, 07:26:11 AM
If you look in the console, you may find which maps you need.

Can you post a condump so that we can tell which maps you'll need to download ??
Title: Re: Starbase 47 Problems
Post by: TriggerAngry on May 05, 2012, 07:36:16 AM
Quote from: "Apprentice"If you look in the console, you may find which maps you need.

Can you post a condump so that we can tell which maps you'll need to download ??

Here:

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
----- FS_Startup -----
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C:Program FilesThe Last Outpost RPG-X Complete
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C:Program FilesThe Last Outpost RPG-X Complete
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C:Program FilesThe Last Outpost RPG-X Complete EditionbaseEFcolony85.pk3
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C:Program FilesThe Last Outpost RPG-X Complete Edition/baseEF

----------------------
93914 files in pk3 files
Loading dll file qagame.
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll: The specified module could not be found.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll: The specified module could not be found.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2qagamex86.dll: The specified module could not be found.
"
Sys_LoadDll(qagame) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1847672 bytes of code
qagame loaded in 5144800 bytes on the hunk
------- Game Initialization -------
gamename: rpg-x2
gamedate: Oct 24 2009
Float to int casting behaviour: ISO compliant
Not logging to disk.
Locations file maps/starbase315.locations located. Proceeding to load scan
data.
No } end found in vector.
Invalid origin entry in maps/starbase315.locations!
20 teams with 46 entities
12 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
------------ Map Loading ------------
trying to load maps/starbase315.aas
Fatal: can't open maps/starbase315.aas
69 bots parsed
84 arenas parsed
Initializing RPG-X Globals...381 entities loaded.
COMPLETED
                       ,.
          ..:,        :Xt.       ,:.
         ,=+t:       .IRX=       :++=.
        .=iVt:.      :RYYI.      .itt+
       .:tXI=;.      tRtiV;       ,IYY:.
      .+;ii=;.      ,XVi+Vt.       :tIi+
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    ,++YY;.        ,XXi+++X=         ;IYI=.
    ;ttY+;.    .,=iVRI++++YX+;.       ;VYt;
   .;ii+=,   .;IXRRXVi++++iVRXVi:.    ,=iii.
  .==;ti,  .;YRRVVXYii+++++IVIVRXt,   ,+=tI=
  .iitY=, .tRRVXXVRV+++ii++YRXVIYXV;   :tYti,
  .+iii=,,IBVVXYiiXViiiiiiitVtIXViVR=  ,+t+I:
   =+=I:.tBVXVt=;tRIiiiiiiiiXi:=YXiIX; :+=It;
 .;;tYt:;RVVV+=:,YRiiiiiiiiiYI,.:IXiVY..+IYi=
 .ti=t+;tRIXi;, :XViiiiiiiiiIV:  ,YViX=.:titt.
  iY++I;YVYY=:  +BIiiiiiiiiiiX=   +XiVi;i++Vi,
 ,+YYYI:VYYY;. .YRiiiiiiiiiiiVt.  ;RIYt:IIVVi:
 ,+tYXi;YVIX;  ;RVtiiiiIXXtiiVI,  iRIVt,=XVit:
 .+iiti++XiXI. iBIiiiiYXIIXtiIV: :XXIV++;i+iI;.
  ;Ii=ii:VYtRi,VRtiiiVVi=;IXitX=;VBYXI=i+;iV+;.
  ;tYtVt;;XYIRXBVttiVV+;:.:VYiXVRBVXY+;+IYVt+,
  =iiItii,=XVIRRIttXV+=:..,tRtVBXVRI+=i:iIit+.
  :t==++I:.=YXYIIiYBXYIttIVRBYtVXXI+;;t+;;+Y=,
   +I=;+Y= .:IRItYIVXRRRBBRXXVIRY+=;.:i=;iVi;.
   .+IYVV+:  +BYXXVXXXXXXXXXVRVVi;:.:;tVYY+=:
    .+ttii+ .IBXY++ittIIIti++tXXi, .++=tI+;:
     ;YYtIY;;VBI+;:,::;;;;;:,:IBt,::tItYV=.
      =IYYI++ti+;,   .......  :Xt;i=iYYI+;.
      .:+i++ii;;.             .=i=+i=t+;;:.
        ,tYIVI==:,..       ..,;=+iYIVt:..
         ,itt+iIYYti;.   ,;itYIIt:iIi=;.
          .:;;:+tIIVIi:.;iYYIii+=:,;;:.
            .  ,:=itIXi.tXYit=;::,  .
                 .+tti=,,iIt+;.
                  .:;;:. ,;;;:.
Train corner at (-1320 3207 467) without a target path_corner
Train corner at (1718 -1220 -932) without a target
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.2302
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
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GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
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GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
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texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll: The specified module could not be found.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll: The specified module could not be found.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2uix86.dll: The specified module could not be found.
"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
84 arenas parsed
69 bots parsed
3 ranksets detected
3 class sets detected
Loading dll file cgame.
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll: The specified module could not be found.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll: The specified module could not be found.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete
EditionRPG-X2cgamex86.dll: The specified module could not be found.
"
Sys_LoadDll(cgame) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1260309 bytes of code
cgame loaded in 4837376 bytes on the hunk
stitched 0 LoD cracks
...loaded 15578 faces, 497 meshes, 1150 trisurfs, 0 flares
CL_InitCGame: 19.54 seconds
17 msec to draw all images
Com_TouchMemory: 0 msec
]con
    connect
    configstrings
    condump
    con_notifytime = "3"
    conAlpha = "1.6"
]condump
usage: condump <filename>
]condump starbase314
Dumped console text to starbase314.
]condump starbase315
Dumped console text to starbase315.
Title: Re: Starbase 47 Problems
Post by: Apprentice on May 10, 2012, 03:27:16 AM
Hmm, that's what I've been afraid for. The extenders doesn't list them by default.

When starting the game, open the console and enter the following:
You should see more warning and missing lines now . . .
Title: Re: Starbase 47 Problems
Post by: TriggerAngry on May 10, 2012, 11:31:19 AM
Quote from: "Apprentice"Hmm, that's what I've been afraid for. The extenders doesn't list them by default.

When starting the game, open the console and enter the following:
  • developer 1 (Displays more status lines in the console)
  • clear (Clears the console)
  • devmap <mapname> (Loads the map in cheat mode)
You should see more warning and missing lines now . . .

Here:

instead
WARNING: models/weapons2/tricord_2/hand.tga not present, using
models/weapons2/tricord_2/hand.jpg instead
WARNING: models/weapons2/phaser/newphaser_spec.tga not present, using
models/weapons2/phaser/newphaser_spec.jpg instead
WARNING: models/weapons2/phaser/newphaser.tga not present, using
models/weapons2/phaser/newphaser.jpg instead
WARNING: models/weapons2/tricorder/hand.tga not present, using
models/weapons2/tricorder/hand.jpg instead
WARNING: models/weapons2/padd/stx_padd_main.tga not present, using
models/weapons2/padd/stx_padd_main.jpg instead
WARNING: models/weapons2/padd/stx_padd_main_spec.tga not present, using
models/weapons2/padd/stx_padd_main_spec.jpg instead
WARNING: models/weapons2/padd/stx_padd_display.tga not present, using
models/weapons2/padd/stx_padd_display.jpg instead
WARNING: models/weapons2/padd/stx_padd_display_overlay5.tga not present,
using models/weapons2/padd/stx_padd_display_overlay5.jpg instead
WARNING: models/weapons2/padd/stx_padd_display_overlay4.tga not present,
using models/weapons2/padd/stx_padd_display_overlay4.jpg instead
WARNING: models/weapons2/padd/stx_padd_display_overlay3.tga not present,
using models/weapons2/padd/stx_padd_display_overlay3.jpg instead
WARNING: models/weapons2/padd/stx_padd_display_overlay2.tga not present,
using models/weapons2/padd/stx_padd_display_overlay2.jpg instead
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Title: Re: Starbase 47 Problems
Post by: Veritas on May 10, 2012, 05:06:48 PM
BTW, in the future, use
Quoteor [code] tags for conosle stuff. Makes it take up less space.

Also, good find about the USS Magnificent textures. I'm gonna add that to the list. When you figure out what other maps are needed, do let me know, and I will add those as well.
Title: Re: Starbase 47 Problems
Post by: Johnf on May 13, 2012, 12:22:01 PM
The other map turned out to be rpg_crashsite
Title: Re: Starbase 47 Problems
Post by: TriggerAngry on May 13, 2012, 12:33:02 PM
Quote from: "Johnf"The other map turned out to be rpg_crashsite

Yup
Title: Re: Starbase 47 Problems *fixed*
Post by: Veritas on May 13, 2012, 12:43:44 PM
I've updated the downloads section with that info; thanks for taking the time.