motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
108.178.55.118:27960 resolved to 108.178.55.118:27960
Resolving authenticate.stef1.ravensoft.com
authenticate.stef1.ravensoft.com resolved to 63.146.124.45:27953
----- FS_Startup -----
Current search path:
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\pak5_beta8_4_x.pk3 (90 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\pak4.pk3 (988 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\pak2.pk3 (252 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\pak1.pk3 (4701 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\pak0.pk3 (764 files)
C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF/RPG-X2
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\zzzzzzzzzzzzzzFS (1).pk3 (2 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\zzzzzzTLOMusicCollection.pk3 (459 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\zzzzzzTLOModelCollection.pk3 (10874 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\zzzzzTLOv2.pk3 (8 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\zzzzzTelexFerraTLOMusicSupplement1.pk3 (14 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\SIStest.pk3 (11 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\salemmirror.pk3 (179 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\Rush.pk3 (13 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\rpg_dy100a_v2.pk3 (243 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\rpg_dy100a.pk3 (214 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\raven_trekmaps1.pk3 (65 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\pak92.pk3 (9 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\pak3.pk3 (1685 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\pak2.pk3 (794 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\pak1.pk3 (67 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\pak0.pk3 (19069 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\movieuniformsv1.5.pk3 (5363 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\Jobel.pk3 (65 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\ishimura test.pk3 (33 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\Horizonv2.pk3 (12 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\firststepsmodelpack.pk3 (695 files)
C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\baseEF\Detanae.pk3 (120 files)
C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF/baseEF
----------------------
93578 files in pk3 files
WARNING: You are missing some files referenced by the server:
RPG-X2/zzzuss_washington_c.pk3
RPG-X2/sgeranksandclasses.pk3
RPG-X2/rpg_tosship.pk3
baseEF/expansev2.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 550 Ti/PCIe/SSE2
GL_VERSION: 4.3.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_textur
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 4001AC10
38 arenas parsed
69 bots parsed
4 ranksets detected
5 class sets detected
Loading dll file cgame.
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\cgamex86.dll)...
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\cgamex86.dll): succeeded ...
Sys_LoadDll(cgame) found vmMain function at 3001D900
WARNING: no External lightmap files found Falling back to Quake3 Lightmapping
stitched 101 LoD cracks
...loaded 21374 faces, 3063 meshes, 371 trisurfs, 0 flares
ERROR: Failed to parse .model file for character: chang/expanse/yellow
ERROR: Could not open file: models/players_rpgx/chang/yellow_main.skinset
ERROR: Could not open file: models/players_rpgx/chang/main_yellow.skinset
ERROR: Tried loading default skin set, however it failed.
One or more necessary skin files weren't loaded from
models/players_rpgx/chang/main.model
ERROR: Could not open file: models/players_rpgx/munro/main_yellow.skinset
ERROR: Could not open file: models/players_rpgx/munro/main_yellow.skinset
ERROR: Tried loading default skin set, however it failed.
One or more necessary skin files weren't loaded from
models/players_rpgx/munro/main.model
ERROR: Failed to load icon file: models/players_rpgx/pasty2/model_icon.jpg
********************
ERROR: Couldn't load rankset script: Expanse2
********************
forcefully unloading cgame vm
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 550 Ti/PCIe/SSE2
GL_VERSION: 4.3.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_textur
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 4001AC10
38 arenas parsed
69 bots parsed
4 ranksets detected
5 class sets detected
Requesting servers from master master.stef1.ravensoft.com:27953...
Resolving motd.stef1.ravensoft.com
motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
108.178.55.118:27960 resolved to 108.178.55.118:27960
WARNING: You are missing some files referenced by the server:
RPG-X2/zzzuss_washington_c.pk3
RPG-X2/sgeranksandclasses.pk3
RPG-X2/rpg_tosship.pk3
baseEF/expansev2.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 550 Ti/PCIe/SSE2
GL_VERSION: 4.3.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_textur
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 4001AC10
38 arenas parsed
69 bots parsed
4 ranksets detected
5 class sets detected
Loading dll file cgame.
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\cgamex86.dll)...
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\cgamex86.dll): succeeded ...
Sys_LoadDll(cgame) found vmMain function at 3001D900
WARNING: no External lightmap files found Falling back to Quake3 Lightmapping
stitched 101 LoD cracks
...loaded 21374 faces, 3063 meshes, 371 trisurfs, 0 flares
ERROR: Failed to parse .model file for character: chang/expanse/yellow
ERROR: Could not open file: models/players_rpgx/chang/yellow_main.skinset
ERROR: Could not open file: models/players_rpgx/chang/main_yellow.skinset
ERROR: Tried loading default skin set, however it failed.
One or more necessary skin files weren't loaded from
models/players_rpgx/chang/main.model
ERROR: Could not open file: models/players_rpgx/munro/main_yellow.skinset
ERROR: Could not open file: models/players_rpgx/munro/main_yellow.skinset
ERROR: Tried loading default skin set, however it failed.
One or more necessary skin files weren't loaded from
models/players_rpgx/munro/main.model
ERROR: Failed to load icon file: models/players_rpgx/pasty2/model_icon.jpg
********************
ERROR: Couldn't load rankset script: Expanse2
********************
forcefully unloading cgame vm
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 550 Ti/PCIe/SSE2
GL_VERSION: 4.3.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_textur
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete
Edition\rpgxEF\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 4001AC10
38 arenas parsed
69 bots parsed
4 ranksets detected
5 class sets detected
]/condump spock.txt
Dumped console text to spock.txt.
I think you had the same problem I did. I can't read consolespeak, but I noticed the server was left in Beyond Infinity mode for some reason. BI has its own rankset which the server uses, and I don't have--so it kicked me back to the main menu. Until the server is set back to normal config, you'll need to dl the BI rankset here and plop it in your RPG-X2 folder: https://skydrive.live.com/?cid=590aa12a10c33722&id=590AA12A10C33722%21143&authkey=!ALypKkAr18TBrPw
Quote from: Jenson on July 08, 2013, 02:52:15 PM
I think you had the same problem I did. I can't read consolespeak, but I noticed the server was left in Beyond Infinity mode for some reason. BI has its own rankset which the server uses, and I don't have--so it kicked me back to the main menu. Until the server is set back to normal config, you'll need to dl the BI rankset here and plop it in your RPG-X2 folder: https://skydrive.live.com/?cid=590aa12a10c33722&id=590AA12A10C33722%21143&authkey=!ALypKkAr18TBrPw
Yup, the error says he doesn't have the BI rankset