The Last Outpost

Member Services => Engineering => Resolved Support Requests => Topic started by: Kurt Fraser on September 30, 2013, 12:50:25 PM

Title: RPG-X errors in Windows 8 64-bit
Post by: Kurt Fraser on September 30, 2013, 12:50:25 PM
Everytime I open any of the rpg-x files I get errors one of them being:
rpgxST:V HM 0.1 win_msvc-x86 Jun 20 2010
----- FS_Startup -----
Current search path:
C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\pak5_beta8_4_x.pk3 (90 files)
C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF/RPG-X2
C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak3.pk3 (1685 files)
C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF/baseEF

----------------------
1775 files in pk3 files


pak0.pk3 is missing. Please copy it
from your legitimate EliteForce CDROM.


Patch files are missing. Please
copy the .pk3 files from EliteForce patch 1.2 to baseEF.


Also check that your EliteForce executable is in
the correct place and that every file
in the baseEF directory is present and readable.
execing default.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec hmconfig.cfg
execing autoexec.cfg
Minimum com_hunkMegs is 56, allocating 56 megs.
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
Your network rate is too slow for VoIP.
Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart.
Until then, VoIP is disabled.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.779
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1366x768 1280x720 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'
GL_RENDERER: Intel(R) HD Graphics 4000
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 16)
...using GL_EXT_framebuffer_object
...using GL_ARB_texture_non_power_of_two
^3WARNING: GL_EXT_framebuffer_multisample is missing
^3WARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_program
...using GL_ARB_shading_language_100

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 4.0.0 - Build 9.17.10.2828
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
^3framebufferSupported: 1
^3glslSupported: 1
Motionblur image set; width: 1024  height: 512
Motionblur image set; width: 1024  height: 512
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to open OpenAL device.
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
04477A08 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 4001AC10
^1UI_LoadFonts : FONTS.DAT file not found!
^1BG_LoadItemNames : MP_ITEMNAMES.DAT file not found!
^1file not found: scripts/arenas.txt
16 arenas parsed
^1file not found: scripts/bots.txt
0 bots parsed
********************
ERROR: UI_InitRanksData: Was unable to load default rankset: rpgx_default
********************
forcefully unloading ui vm
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 4.0.0 - Build 9.17.10.2828
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
^3framebufferSupported: 1
^3glslSupported: 1
Motionblur image set; width: 1024  height: 512
Motionblur image set; width: 1024  height: 512
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Program Files\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 4001AC10
^1UI_LoadFonts : FONTS.DAT file not found!
^1BG_LoadItemNames : MP_ITEMNAMES.DAT file not found!
^1file not found: scripts/arenas.txt
16 arenas parsed
^1file not found: scripts/bots.txt
0 bots parsed
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
forcefully unloading ui vm
-----------------------
Title: Re: RPG-X errors in Windows 8 64-bit
Post by: Veritas on September 30, 2013, 01:06:29 PM
I think it would be beneficial for you to contact me on Skype or Steam so I can take a closer look at your configuration. Shoot me a PM and we'll set something up.
Title: Re: RPG-X errors in Windows 8 64-bit
Post by: Telex Ferra on September 30, 2013, 02:29:04 PM
Quote from: Kurtf2013 on September 30, 2013, 12:47:59 PM
I'll test it :)

You didn't encounter this error after attempting to upgrade to 2.3 did you?
Title: Re: RPG-X errors in Windows 8 64-bit
Post by: Kurt Fraser on September 30, 2013, 03:00:31 PM
no its my computer one that I upgraded only it has the 2.3 version the one on my laptop is the one you download from the download link for running on the Enhanced server
Title: Re: RPG-X errors in Windows 8 64-bit
Post by: Telex Ferra on September 30, 2013, 03:02:48 PM
Which version is broken, the 2.2.844 version (what we currently use) or the upgraded version you installed for next week's stress test?
Title: Re: RPG-X errors in Windows 8 64-bit
Post by: Kurt Fraser on September 30, 2013, 05:56:12 PM
RESOLVED