rpgxST:V HM 0.1 win_msvc-x86 Jun 20 2010
----- FS_Startup -----
Current search path:
A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\pak5_beta8_4_x.pk3 (90 files)
A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF/RPG-X2
A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF/baseEF
----------------------
90 files in pk3 files
pak0.pk3 is missing. Please copy it
from your legitimate EliteForce CDROM.
Patch files are missing. Please
copy the .pk3 files from EliteForce patch 1.2 to baseEF.
Also check that your EliteForce executable is in
the correct place and that every file
in the baseEF directory is present and readable.
execing default.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec hmconfig.cfg
couldn't exec autoexec.cfg
Minimum com_hunkMegs is 56, allocating 56 megs.
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
Your network rate is too slow for VoIP.
Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart.
Until then, VoIP is disabled.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1920x1080 1280x720 1366x768 1600x900 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x576 1280x1024'
GL_RENDERER: GeForce GT 640/PCIe/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 640/PCIe/SSE2
GL_VERSION: 4.4.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_AR
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
^3framebufferSupported: 0
^3glslSupported: 0
^3WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to open OpenAL device.
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0EE406A8 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\uix86.dll)...
Sys_LoadDll(A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 4001AC10
^1UI_LoadFonts : FONTS.DAT file not found!
^1BG_LoadItemNames : MP_ITEMNAMES.DAT file not found!
^1file not found: scripts/arenas.txt
0 arenas parsed
^1file not found: scripts/bots.txt
0 bots parsed
********************
ERROR: UI_InitRanksData: Was unable to load default rankset: rpgx_default
********************
forcefully unloading ui vm
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 640/PCIe/SSE2
GL_VERSION: 4.4.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_AR
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
^3framebufferSupported: 0
^3glslSupported: 0
^3WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\uix86.dll)...
Sys_LoadDll(A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 4001AC10
^1UI_LoadFonts : FONTS.DAT file not found!
^1BG_LoadItemNames : MP_ITEMNAMES.DAT file not found!
^1file not found: scripts/arenas.txt
0 arenas parsed
^1file not found: scripts/bots.txt
0 bots parsed
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
forcefully unloading ui vm
-----------------------
I installed RPG-X 2.2.844 on my new rig and it does this when I try to load
You installed rpgxEF by running both of the RPG-XCE installers and nothing else?
Yep
If I go to /rpgxEF I cannot get into the Base ef folder it states it is unavailable I will recreate the link and see what happens.
Your symlink isn't working. It should be setup automatically by the installer. You've been talking about symlinks in the shoutbox; you didn't change the one that the program set up, did you?
No the symlink problem was to do with the install of 2.3 your way when I did it on my laptop, I haven't touched them on here, I have tried relinking it but it isn't relinking
Ok, I fixed it but now it loads as holomatch..
What's your shortcut target?
Quote from: Telex Ferra on March 01, 2014, 03:58:55 PM
What's your shortcut target?
^Great minds think alike I just asked you this in shoutbox haha
"A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF\rpgxEF.exe" +set FS_GAME RPG-X2 +set FS_HOMEPATH "A:\Program Files\2.2.844\The Last Outpost RPG-X Complete Edition\rpgxEF"
is there an error in the console when you run from the shortcut? Make sure the RPG-X2 folder is present with the paks.
One bad shader but apart from that no errors. As for the pak files that was the first thing I checked.
Fixed it :) Just recoded the broken link references and fixed the .symlink that was broken but working .. :/
I'm getting the same error as you, Kurt :) What was it that you did to fix it again? I don't exactly follow what you did here.
EDIT: Actually, I'm understanding it a little better now. It appears I need to manually make a symlink. What needs symlinked, like baseEF and RPG-X2?
Here are all the symlinks RPGXCE requires. I'm not sure why the installer wouldn't have made them correctly; something to examine in situ if I get a chance sometime soon.
"mklink /d "{app}\rpgxEF\baseEF" "{app}\baseEF"
"mklink "{app}\rpgxEF\RPG-X2\pak0.pk3" "{app}\RPG-X2\pak0.pk3"
"mklink "{app}\rpgxEF\RPG-X2\pak1.pk3" "{app}\RPG-X2\pak1.pk3"
"mklink "{app}\rpgxEF\RPG-X2\pak2.pk3" "{app}\RPG-X2\pak2.pk3" "
"mklink {app}\rpgxEF\RPG-X2\pak3.pk3" "{app}\RPG-X2\pak3.pk3" "
"mklink {app}\rpgxEF\RPG-X2\pak3_r2.pk3" "{app}\RPG-X2\pak3_r2.pk3"
"mklink {app}\rpgxEF\RPG-X2\pak4.pk3" "{app}\RPG-X2\pak4.pk3"
Note: {app} is your install directory, you'll need to set that manually.
If you copy the files/folders listed above directly, that'd also work. [/code]
Thanks for the list! i was able to use a filter driver and LinkShellExtension to make the necessary symlinks. Enhanced loads now.