I have a problem with my RPG-X using the enchanced version I get a strange error that keeps shutting the game down.
VM_Free(ui) on running vm. Copy console log to clipboard?
And the clipboard
rpgxST:V HM 0.1 win_msvc-x86 Jun 20 2010
----- FS_Startup -----
Current search path:
C:\Users\Lewis\AppData\Roaming\STVEF/baseEF
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\zzzzzzTLOMusicCollection.pk3 (459 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\zzzzzzTLOModelCollection.pk3 (10874 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\zzzzzTLOv2.pk3 (8 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\raven_trekmaps1.pk3 (65 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak92.pk3 (9 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak3.pk3 (1685 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak2.pk3 (794 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak1.pk3 (67 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak0.pk3 (19069 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\Horizonv2.pk3 (12 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF/baseEF
----------------------
33042 files in pk3 files
execing default.cfg
execing hmconfig.cfg
execing autoexec.cfg
Unknown command "cg_drawtimer^7"
Unknown command "cg_drawfps^7"
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1920x1080 1280x720 1366x768 1600x900 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
GL_RENDERER: GeForce GTX 660/PCIe/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 660/PCIe/SSE2
GL_VERSION: 4.4.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_AR
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
^3framebufferSupported: 0
^3glslSupported: 0
^3WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to open OpenAL device.
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
06ADB7B0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 874848 bytes of code
ui loaded in 2582240 bytes on the hunk
36 arenas parsed
69 bots parsed
Loaded cached servers: 0
--- Common Initialization Complete ---
Winsock Initialized
Hostname: Lewis-PC
IP6: fe80::5da5:d345:b66:bc4f%11
IP6: fe80::c9ce:2af1:b97c:ffad%29
IP6: 2620:9b::1902:1cfa
IP: 100.66.166.6
IP: 25.2.28.250
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Unknown command " +set FS_GAME RPG-X2 +set FS_HOMEPATH ^7"
Motionblur image set; width: 1024 height: 512
2 mods parsed
Saved servers: 0
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path:
C:\Users\Lewis\AppData\Roaming\STVEF/RPG-X2
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\pak5_beta8_4_x.pk3 (90 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\pak4.pk3 (988 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\pak2.pk3 (252 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\pak1.pk3 (4701 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\RPG-X2\pak0.pk3 (764 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF/RPG-X2
C:\Users\Lewis\AppData\Roaming\STVEF/baseEF
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\zzzzzzTLOMusicCollection.pk3 (459 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\zzzzzzTLOModelCollection.pk3 (10874 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\zzzzzTLOv2.pk3 (8 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\raven_trekmaps1.pk3 (65 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak92.pk3 (9 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak3.pk3 (1685 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak2.pk3 (794 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak1.pk3 (67 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\pak0.pk3 (19069 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF\baseEF\Horizonv2.pk3 (12 files)
E:\Programs\The Last Outpost RPG-X Complete Edition\rpgxEF/baseEF
handle 1: servlist.dat
----------------------
72879 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1920x1080 1280x720 1366x768 1600x900 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
GL_RENDERER: GeForce GTX 660/PCIe/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 660/PCIe/SSE2
GL_VERSION: 4.4.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_AR
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
^3framebufferSupported: 0
^3glslSupported: 0
^3WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1060570 bytes of code
ui loaded in 4784032 bytes on the hunk
^1UI_ParseMenuText : too many values! Needed 530 but got 531.
^1UI_ParseButtonText : too many values! Needed 334 but got 335.
38 arenas parsed
69 bots parsed
3 ranksets detected
3 class sets detected
execing hmconfig.cfg
^1Was unable to parse model file for character: munro/red/default
^1Was unable to parse model file for character: munro/red/default
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode -1: 1920 1080
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1920x1080 1280x720 1366x768 1600x900 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
GL_RENDERER: GeForce GTX 660/PCIe/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 660/PCIe/SSE2
GL_VERSION: 4.4.0
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_AR
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1920 x 1080 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
^3framebufferSupported: 0
^3glslSupported: 0
^3WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 2048 height: 2048
Motionblur image set; width: 2048 height: 2048
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1060570 bytes of code
ui loaded in 4784032 bytes on the hunk
^1UI_ParseMenuText : too many values! Needed 530 but got 531.
^1UI_ParseButtonText : too many values! Needed 334 but got 335.
38 arenas parsed
69 bots parsed
3 ranksets detected
3 class sets detected
^1Was unable to parse model file for character: munro/red/default
^1Was unable to parse model file for character: munro/red/default
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
----- CL_Shutdown -----
WARNING: Recursive shutdown
----- CL_Shutdown -----
WARNING: Recursive shutdown
Hey, can you make a new thread in engineering with this.
I'd also like you to do a few more things for me
1: Tell me, did you just run the installers or did you make nay additional changes to your folders?
2: Can you post a screenshot of your folder structure? Please include the ..\The Last Outpost RPG-X Complete Edition folder and the ..\The Last Outpost RPG-X Complete Edition\rpgxEF folder?
3: Can you please tell me how you are launching the game?
All I did was change the install location when in the installers, and I launch using the shortcuts or the launcher.
I fixed it for now by re-installing and just letting it install to the default folder but my C: drive is very full, I only use my SSD for the OS and important stuff, I keep all my games on hard drive 2.
Hmm. The location you install to should not be an issue.
However, if you'd like help getting it setup elsewhere, shoot me a message (here or on skype to veritas@last-outpost.net) and we can work together to set it up.