The Last Outpost

Gaming Divisions => Star Trek: Asteroid Field => Archived SRPs => Serial Roleplays => RPG-X => Crew Lounge => Topic started by: Grizz on February 07, 2015, 04:35:25 PM

Poll
Question: How would you rate 'Hocus Pocus, Hokem?'
Option 1: Excellent
Option 2: Good
Option 3: Average
Option 4: Poor
Option 5: Awful
Title: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Grizz on February 07, 2015, 04:35:25 PM
"'Debunk whatever wild theories the local population are throwing about...."

While we have briefly mentioned a civilian station in the sector previously, we have never really taken a closer look at it. Nor have we explored the possibility that Pioneer may be considered a rival destination for said station. Knowing that bogging episodes down in politics and much talking usually ends up in most people turning off, I wanted to look at this idea from a different angle.

At the start of the episode, we found the Hera en-route to Arcadia station, orbiting the moon of Strovis. It was said that multiple disappearances, including that of a Klingon team, have been blamed on mystical and unusual forces at work within a deep cave system beneath the surface of Strovis. Commander Menden was set to lead an away team to meet up with a known survivor aboard Arcadia, who would guide them through the caves. Upon boarding the station, however, they first needed to find him. For that, they would need the direction of Station Director Rolum Rotum. Who looked suspiciously like Jenson. *shakes fist*

"'Y'all be crazy if you're thinking about going down in to those caves..."

Drunk, friendly and all too happy to help, Rotum pointed Menden and the team in the direction of Devlin West - a 'rogue' trader who was hesitant to discuss his experience in the caves. Having taken a quick liking to Jemma Etis, he revealed that he was with a would-be rescue party (there was talk of a reward) who all vanished following a series of unusual events down below. He claimed to have escaped only through 'luck' - and could barely recall what became of the group. Claiming that the entrance to the caves was protected by a 'barrier' - he conceded to allow the away team to use his ship's transporters to beam down to a clear site. Though perhaps under a misguided sense of guilt... or a drink with Jemma when it was all over... he elected to join the team and point them in the right direction.

"'Isn't this fascinating?!"

Joining the away team in the caves was Doctor Michael Bennett - Asteroid Base: Alpha's original Chief Science Officer, now returned in a civilian capacity. He seemed to be having quite a good time of it. Though his gain appeared to be the crew's loss. Once in the caves, Devlin was able to take Menden's team to the location where he last saw his rescue party - a cavern complete with protruding, glowing crystals - emitting the most unusual energy readings. He described how there was a blinding light, screams... and then he found himself running for the nearest exit. Though nothing out of the ordinary seemed to be occurring this time around.

It wasn't long before they stumbled upon the apparent campsite for the Klingon team which vanished days prior. That's when things started to get a little bit weird. It all began as Devlin disappeared behind a rockslide following a sudden tremor. This heralded the arrival of parasitic creatures, scuttling through the cave system and shooting in and out of the cavern where the crew were holding up. All the while, Captain Mason was attempting to contacting the away team - with little success. The first message could only be made out to involve the Klingons... followed by an order to abort the mission. But the team couldn't leave, as an energy barrier halted their progress.

"'The Klingon team did not exist..."

With the arrival of the Klingons in orbit, Mason was finally getting some answers about their missing force. But they weren't answers that she could easily relay to the away team. Nevertheless, McClintock, Layton and company were piecing it all together. The portable generator was at full capacity despite being operated for days on end. There weren't enough supplies or beds to accommodate the Klingon team. There was not a single indication that a Klingon had so much had stepped foot within the cave system. Either they truly vanished without a trace... or they were never there.

When further tremors brought the energy barriers down (not so much magic as forcefields), the team was able to leave the camp site. But not before a threatening voice ordered the team out - with physical attacks taking place on Sullivan, Young and Bennett himself. Yet they weren't life-threatening. When caught off guard, Etis was even attacked by one of the creatures roaming the caves - but upon pouncing, it fell right through her... like it wasn't even there. Whatever defenses had been established in the cave system, the tremors were knocking them over, one-by-one. All they needed was the finishing blow.

"'It was a hoax. It was a trap."

Returning to the energy crystals, the team encountered a being capable of directing energy blasts in their direction. But his appearance was distorted and voice becoming increasingly less threatening. The crew set about destroying the energy sources in the room, believing them to be somehow connected to the events of the day. They were right. The projections vanished, the barriers were lifted and the cave's artificial defenses were shut down. The voice that had been threatening them throughout their trip was revealed to have been that of Station Director Rotum. The story of the Strovis Caves had brought good business to Arcadia. Business which he intended to hold on to.

With Mason finally able to reach the team and confirm their speculation - they headed back to the beam-out site under the claim that the Hera's welcome at Arcadia had expired. On their way back, they encountered an injured and weary Devlin. Though the Director implied that Devlin was in on his scheme, he convinced the team that he had no part in it. Convinced - they returned to the beam-out site and back to Devlin's ship, where they could contact the Hera and beam back. Devlin himself remained aboard Arcadia for a little while longer - citing unfinished business with the Director (No, not THE Director).

The "luck" which Devlin spoke of had seemingly extended to the away team. Had it not been for the tremors causing the traps within to malfunction, perhaps they would have actually disappeared within the caves. Though was it coincidence that it was Pioneer which dispatched a team to investigate? I think not. After all - think back on the original briefing....

"'With Pioneer closed for business, Arcadia is the most important trade hub in the sector..."

Arcadia's Director was perhaps not so lucky - as Devlin's ship departed the station amid a major security incident in the administrator block. Perhaps we will see Marks again one day. He never did get that drink with Etis. Besides, he still has her tricorder...




Despite it being reasonably difficult to really do more claustrophobic horror-esque roleplays, I still throw one in every season. Though the theories of outsiders were untrue and the caves were more holograms than demons, the crew were still lured in to a life-threatening situation for the sakes of giving Arcadia a bit more publicity. As Starfleet learned through their investigations - nobody had ever disappeared in those caves. Devlin was unwittingly placed on a rescue party formed through technology - to add just a bit of credibility to their story. It fooled the away team for long enough - but did it fool you, or was I the fool for trying?

Thank you all for attending - rate and discuss, above and below!




Trivia:

- Early plans for this episode had it originally taking place within an alien village with more concrete displays of 'magic' - though it was always a hoax.
- Arcadia Station was referred to as Taren Station in previous episodes. Though I'm now aware that Taren was in fact the name of the ship.
- Costello was the original target for Devlin Mark's affections, with a much more persistent approach.
- At one point, Devlin was Son'a and lacked all niceties. Would have been a bit of a cold character. Even if he's untrustworthy, I wanted him to be reasonably warm.
- This is the first episode since S04E02 in which Pioneer does not feature.
- Mason was not originally part of the episode, hence her absence from the away mission. She was going to remain on Pioneer to meet with Leona following the events of the previous episode. This was (rightfully) cut for time.
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Martin Thompson on February 07, 2015, 05:44:18 PM
Great episode, the best one of the season so far in my opinion. Even though the "claustrofobic horror" experience didn't work out quite as well with such a large group, there was enough to do and enough mystery to go around. There where atleast 3 theories as to what was going on from my point of view anyway, but the truth was rather refreshing and pretty funny aswell, so nice plot twist there.

Can't wait for next week, since you let on that it would probably be one of the best, if not the best, episode this season. We'll just have to see!

Also thanks everyone for attending! It was great to see more people there then the last few episodes!
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Grizz on February 07, 2015, 05:54:24 PM
Quote from: Martin Thompson on February 07, 2015, 05:44:18 PMCan't wait for next week, since you let on that it would probably be one of the best, if not the best, episode this season.

Oh I wouldn't say that  ;)
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: SFC3 on February 07, 2015, 06:38:47 PM
Definitely one of my favorite horror SRP episodes. I really didn't know what to expect after the harvesters and green goo came into play.

And then, all of it was a ploy by a Peldari.

Well done.
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Baron on February 07, 2015, 08:14:08 PM
10/10 would Bennett again.

But really though, I thought this was an excellent use of the Parasite model, as well as a pleasant M. Night Shyamalan-esque twist! Though my only wish was that some of the junior officers and side characters had separate adventures to go on. Perhaps if we had been split into smaller groups and terrorized it could have been scarier!

Other than that, good fun.
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Andzzy on February 08, 2015, 01:36:47 PM
What's that? Another Andzzy review! Well we better get started then!

What do you do when you can't use the one venue that everyone is familiar and comfortable with? When a show-runner is presented with this issue, they always have two options. The first is to make the best of it and restrict what they do with an episode. The second is to run with it and simply try to make it as interesting as possible along the way. This episode definitely falls into the latter and there was never a dead moment for any of the 2 hours it ran.

The briefing set us up for the entire episode. Captain Mason was asserted as a secondary character in the episode when she delivered an incredibly short but detailed report of the situation at Arcadia station. No tricks, no special orders. The mission was clear: go to Arcadia, and find out what happened to all of the people that entered those caves. As the team assembled to go down there and investigate, they had a surprise addition to the team: one Michael Bennett! Once a beloved Chief Science Officer, he was back to test the waters as a civilian on this mission. With all of our introductions out of the way, it's time to delve into the station itself. Arcadia awaits!

Arcadia Station. Run by a strangely Peldari figure and looking suspiciously like Deep Space 9 or Pioneer Station, this station was where our journey would begin. Arcadia was presented as the new focal trading point in the sector after Pioneer became ... unusable. It lives up to that name. With all of the shops and a bar and bells and whistles it certainly presents as a strong trading station. I also think we haven't seen the last of it but it wasn't the reason we came to visit. No, we needed to see a man about a mystery. It turns out we were in for more than one. The director of the station held a mysterious and comedic air throughout our entire interaction with him. A nice change of pace that added to the story, it was something that I enjoyed seeing. My favourite part was going around the entire block to get in the elevator.

There was a prisoner, held within the walls of Arcadia. To listen to the director, you would think he was a free man with information and too many people pestering him. Listening to Devlin, you can only see the pestering he's endured since coming out of the caves. If you pay close enough attention to how he addresses the crowd of Starfleet officers, you become aware that he may just be a clueless victim of a scheme. Knowing nothing about his own predicament, only that he is here on the station and that no reward can make him go back into the caves. Because we are members of the Accobar team, are fearless, and do not wish to upset the Captain, we must venture forth bringing with us our dear friend Devlin. The character development continues the mix of horror and comedy that is easing us into a strange theme.

Onboard Devlin's ship, we see a few things happen. The crew makes small chat and addresses Devlin, attempting to get as much info as possible out of him before they continue on their adventure. Jemma and Tim compare notes on what they've found in their scans. Things are fairly standard and then all of a sudden it's time to leave. The sequence of events may seem normal but something extraordinary did in fact happen: Jemma Etis has left her tricorder on Devlin's vessel. The purpose that this serves is likely to be known later, but it certainly raises a few questions. What will Devlin do with this device? Is this a sign that we'll be seeing Devlin and perhaps even Arcadia again in the future? We're going to have to stay tuned to find out but there are almost certainly very exciting things ahead.

I think it's time I talked about the caves themselves. A lot of things happened in these caves. The first was the opportunity for a lot of character development. Between all of the scripted elements there was the classic method of Asteroid Field: self-guided episodes. As the crew continued on their journey, they did a lot of things themselves. Devlin went and got himself stuck behind a wall, while Jemma and Michael tried to determine the source of strange energy readings. Security tried to make sure that nobody died ... but the ACMO seemed adamant on setting a record to beat the likes of every other character to have met a tragic end in the series. Ironically the most deaths of the ACMO came from the security officer attempting to protect the team but moving right along! There's so much more to cover!

The plot saw us encountering a strange being who orders us to leave the caves as we get closer and closer to the truth. Here we saw a model used that anyone who's finished the original Elite Force games will recognize: Scavenger bugs! The model occasionally jumped on people and spat goo that didn't seem to phase the team much, but sufficiently startled the team that they began shooting at it. These gentle nudges helped the team to explore and interact with each other, which lead to ... more character development!

This was also a busy episode for all of the departments, which is normal for Asteroid Field but the thing that really brought it all together was that all of the problems faced by each department flowed into each other smoothly. There was enough for security to do, protecting everyone, whilst science was there to solve the ultimate mystery and medical was there for those times that there were emergencies. All told, I believe there were 5 calls for medical. Command even had things to do as the team began to panic and split up, they needed direction. At the end of it all, we finish off with Devlin learning the truth about his becoming a carnival attraction. This seems to set him off and an incident in the Administrative block prompts the Hera to leave the sector rather quickly. We can say for certain we'll be back ... if only because Jemma Etis owes a man a drink.

Character development, creative model use, and plot nudging made this an excellent episode from the writing side of things. From the roleplayer side of things we had a great attendance and an involved crowd. The two worked together to deliver a very strong performance. The potential issue with such large numbers is that we can get sub-plots and problems with smaller groups branching off and doing their own thing. Choosing a map where the team was almost forced together the entire time, along with choosing some excellent plot devices that continued to keep the group together made the episode feel incredibly well-crafted. This is where I should end the review but there is still something that needs to be said...

I voted excellent because that is what this episode was. I also think we've only just begun watching things melt, so take heed Central and be careful what you wish for ... you might just get it.
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Martin Thompson on February 08, 2015, 02:41:51 PM
That was indeed another exellent Andzzy's review and a very astute observation there Mr Rogan:

QuoteThe sequence of events may seem normal but something extraordinary did in fact happen: Jemma Etis has left her tricorder on Devlin's vessel. The purpose that this serves is likely to be known later, but it certainly raises a few questions.(...) We're going to have to stay tuned to find out but there are almost certainly very exciting things ahead.

You will just have to wait for Family Day to find out I guess...

Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Grizz on February 09, 2015, 05:24:54 PM
Just wait for the inevitable Devlin Marks miniseries.
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Martin Thompson on February 11, 2015, 04:07:22 AM
BTW

QuoteDrunk, friendly and all too happy to help, Rotum pointed Menden and the team in the direction of Devlin West - a 'rogue' trader who was hesitant to discuss his experience in the caves.

Should be Devlin Marks, I noticed it the first time i read it but forgot to post XD
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Grizz on April 05, 2015, 02:14:22 PM
Bonus trivia: this was the 50th episode of Asteroid Field..

Yeah, I didn't know that. Sort of missed it. That's 77 episodes for anybody that has been here since Asteroid Base started at TLO. 81, now though.

126 episodes if you're me. Which is just sad. 252 hours of... this.
Title: Re: 'Hocus Pocus, Hokem' Discussion Thread
Post by: Martin Thompson on April 05, 2015, 04:54:25 PM
Thats almost the magic 2 to the 8th there Grizz!