Medical Guide
Written by Jenson
The medical department is very often overlooked yet can serve a key function—especially in more advanced RPs. I find that the medical department is usually the last to be staffed, why? Because people tend to neglect it. I myself enjoy the medical department as it allows me to use more of my imagination. Futuristic medicine is a playground for the imagination but its one big downside can be that you won't often be the focus in the RP. Unless the CO is having a medical-centered plot (in short supply nowadays), it is very likely that you will have quite a bit of downtime before you are used. Generally the more seasoned CO's will try to incorporate you into the plot heavily at one time and not as much during the rest of the time. With your free time explore and develop your character and give sickbay your personal attention. When I have downtime in sickbay, I go emptying and cleaning the hyposprays, monitoring the new medicines, checking in on patients (if there are any), looking over my latest imaginary virus cultures, run scans, bring in medical supplies from the cargo bay, etc. I give myself work to do as someone in a real life medical profession would have to do. This may sound dull and ridiculous but I honestly enjoy it immensely.
Naturally, you won't have downtime all the time (unless you have a really bad CO...there are a few) and even if the CO doesn't actively include you in the plot, there's a good chance someone might die intentionally or unintentionally during the RP requiring your services. If someone unintentionally dies, don't immediately go up and revive them (unless it's critical to the plot), scan them, quickly assess the situation, pull out your medkit and proper medication and heal the patient. If the patient has a broken arm or leg, or burns of any sort, try to be as canon as possible—don't treat them with just a hypospray. Use the dermal regenerator to heal the wound/injury and then use the hypospray to "relieve the pain". Depending on the severity of their injury (and their importance in the plot) you may even choose to ask them to report to sickbay. This seemingly minor function can be turned into a great RP moment simply by playing the part.
Medics should also be aware when the ship encounters a new form of life be it a life form, virus, or microorganism. You are the biological scientist on board the ship and should act like one during an RP! One thing medics should avoid is ship-wide checkups. Such check-ups require everyone to drop what they are doing and come to sickbay which can easily disrupt the plot. These are best avoided unless the CO requests it. Of course you can call an individual crewmember in for a check (make sure they aren't too busy in the plot) but don't call everyone at once. One final note, don't kill off someone or diagnose them with a terminal illness unless it is reasonable and called for in the plot (and you have CO/char approval).
Medics, your task is unenviable and difficult to describe in a guide. You best learn how to be a good doctor by being one
Please see the next post for the supplimentary list of commonly used medical compounds in sickbay. I suggest printing out a copy of these compounds, and using it when you play a doctor in an RP. It can really help you make your preformance more realistic, and it can make the role more interesting for you!
Medical Supplementary Information:
Starfleet Medical Database:
LIST OF COMMON MEDICINES
Complied by: Jenson
Anaproviline- Moderate pain suppressent, standerd use. Standered dose- 4ccs, High Dose- 12ccs. Doses above 20ccs highly discouraged.
Bittamucin- Useful for controlling bleeding in severe trauma situations. Standard dose- 5ccs, High Dose- 8ccs, lethal at 13ccs
Byphodine- Used as a more potent stimulant. Should be administered sparingly. Minimal Dose- .5ccs, Standard dose-2ccs, Lethal at5ccs
Cardamine- Used to help stabilize neural pathways in the event of serious brain trauma. Dose- 15ccs, doses above 24ccs not recommended.
Cloveritol- Moderate strength pain killer used primarily in cases of blunt-force trauma. Dose- 15ccs, lethal at 26ccs
Cordrazine- Powerful stimulant which is used to revive patients quickly. Not recommended unless in an emergency situation. Dosage- 2-5ccs, lethal at 12ccs
Cryostim- Used to revive patients from stasis. Dose- 12ccs
Doloxan- Used as last resort in parasitic infections. Dangerous side effects. Minimal dosage recommended, dosages over 2ccs can be lethal.
Dypraxa- Drug effective against killing most viruses. Dose-32ccs administered at 8cc intervals every hour.
Felicium- Used to treat more risiliant viruses. WARNING: Narcotic, no more than 5ccs should be administered every 4 hours. Normal dosage- 2ccs every 2 hours.
Gambutrol- Used to control panic attacks, small doses around 4ccs recommended.
Hydronalin- Standered anti-radiation drug. Dosage varies by amount of radiation.
Isoprovalyn- Used to boost low immune systems. Generally administered regularly to patients who have an abnormally weak immune system. Dose- 2ccs every day or 7ccs weekly, depending on the patient.
Kallocain- Drug used in interrogations by Starfleet Intelligence. Dose- 2ccs, doses above 5ccs should not be administered.
Metazine- Powerful pain killer. WARNING: Narcotic. To be used sparingly and only in cases where the patient is in extreme pain even with normal painkillers. Dose- 15ccs, not to be given more than once every day.
Neodextraline- Used to treat victims of dehydration. Dose-10ccs, can be given up to 30ccs depending on severity.
Pasceline- Used to treat patients with bone and muscle deterioration. Should be administered monthly in doses of 30ccs
Prozium- Used to calm races with unusually unstable emotions. Dosage- 5ccs as needed.
Pylene- Relaxant, sometimes given to people suffering from intense stress. Dosage- 10ccs, dosages over 17ccs are not recommended.
Retinax- Used to treat people with poor eyesight. Restores rental acuity. One dose of 50ccs recommended.
Ritalin- Drug used to revive people in a coma. Has been used successfully to revive patients after death under certain sets of conditions. Standard Dosage- 20ccs, Resuscitation dosage- 50ccs, although higher dosage is not lethal until 78ccs.
Serisone- Used to get rid of fluid build up in lungs. Dosage- 5ccs
Tretonin- Moderate sedative. Dosage- 9ccs
Triox- Given to personnel who will be going into situations where little oxygen is available. Recommended dosage- 12ccs.
Valifin- Weak pain suppressant, standard use for simple procedures. Recommended dosage- 14ccs.