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Messages - Klaw

Pages: [1] 2 3 ... 84
1
Announcements / Re: Introducing the Unreal RPG-X Initiative!
« on: June 27, 2020, 04:43:37 pm »
Sweetness - I'd love to see where your brainstorming was :)

if I may (and I apologize if I overstep here)

I started compiling some wants and needs (I'm a link) - it's a rough list - but a start.

And we're also in the midst of selecting a starting theme for the base experience - with a poll put up here (also a link)

From that google doc alone, it can be easily noted that I'm a creative soul, not a "made a label for my label maker that says 'label maker'" soul :P so I would very much welcome some help in the project management side :)

Thank you sir - we'll talk soon :)

2
Announcements / Re: Introducing the Unreal RPG-X Initiative!
« on: June 24, 2020, 09:46:50 pm »
Apologies for reviving an old topic, but I'm curious - Where did this ever end up?

I ask because right now there are a couple of people at The Forge talking about doing this - building an RPG-X replacement, I'm learning the software, and I'm open to some kind of broader partnership to see what we can create.

3
RPG-X / Some RPG-X Tweaks/ideas I'm working on
« on: January 30, 2020, 03:07:01 pm »
So - the following is going to link to an external locale, only because I started the topic there, So I will apologize now, but I feel it's needed, and easier than regurgitating all that info.

Klaw's Idea post on the external site

The gist: I'm working on what I hope will become some sort of mod manager for RPG-X, allowing us to far more easily tailor the experience of an RP to the players.

I'm also currently working on grabbing screenshots, and information on every map currently installed in my RPG-X install (which may or may not have all of UE...) and putting it into a central spreadsheet for easy access of something that is searchable, and scalable.

I'm bringing this over here because I believe this may be something of interest to everyone in the RPG-X community, and is something that should be shared in all stages of it's progression.

If you're interested in helping, or want to learn more. Please just ask!

4
The Forge Embassy / Merry Christmas from your friends at The Forge :)
« on: December 24, 2019, 08:57:20 am »
Just wanted to drop in and say:

From our family to yours

5
Computer Core / Re: Crew Manifest
« on: August 08, 2019, 12:49:12 pm »
Character Name: Klaw
Character Model: Kahless
Desired Position: Put me anywhere - but keep me somewhere junior-esque. Don't want to take up a role as I'm not sure I can make it 100% of the time.
Second Desired Position: See above
Third Desired Position: And likewise

6
The Forge Embassy / Sharing some news
« on: August 02, 2019, 11:01:31 am »
So this dropped last week, and we at The Forge have been loving it!


So much so we've started running a mini-series set in The Orville universe.


The game may be something yall want to look at (and if you're interested Pegasus is open, and welcoming :) )

7
The Forge Embassy / Re: The Forge - Block Party!
« on: July 19, 2019, 10:43:35 am »
We're Kicking off tonight - and you're all welcome. Let me know if you have any questions! :)

8
The Forge Embassy / The Forge - Block Party!
« on: July 09, 2019, 07:22:04 pm »
So I've mentioned before about wanting to work with some of our neighboring communities on throwing a Block party once things start settling down over at The Forge. Well, we're in full swing, starting our planning now, and would love to hear any suggestions you would like to see.

https://www.theforgegaming.net/forum/index.php/topic,101.msg434.html#new

You're all invited, and we'd love to have you from start to finish :)

9
The Forge Embassy / Re: Daedalus No More, The Forge says Hello
« on: June 25, 2019, 09:14:53 am »
Ahoy neighbors! Good luck to you in the "construction" phase! :)
Thank you Jenson.

Just as an update, we're already starting to plan out our block party, and would love to work with you all to help organize some joint excursions during it :)

We're planning for the 19th - 21st of July, looking at a variety of games and events (still EARLY planning, and don't want to do much yet without getting some input from the neighbors)

So, if you're interested, let me know, and we'll add your heads to our own for the planning, etc.

10
The Forge Embassy / Daedalus No More, The Forge says Hello
« on: June 23, 2019, 09:29:58 am »
So as some of you all may be aware, over the last couple of months The Daedalus Community has become a thing of the past. In its place, we have rebranded ourselves - established some new rules, and are currently in the middle of an election cycle at our new home "The Forge"

Our home can be found here (I'm a link) (and any old Daedalus link can still be used, it'll redirect you to where you need to go :P )

While we're still a bit in limbo pending the conclusion of our election, We still wanted to stop in and say hi to our neighbors, and beg their forgiveness for the construction noises next door.

I'll be pushing for a big "Block party" of sorts once we're finished. In the meantime, We set up an embassy for TLO here - https://www.theforgegaming.net/forum/index.php/board,15.0.html and I'm sure we'd love to collaborate sometime soon :)

Now if you'll excuse me, that pool isn't going to dig itself :P

11
Engineering / Re: [INVESTIGATING] Crash on Phaser Fire in new RPG-X
« on: May 28, 2019, 08:13:38 am »
idk for sure - but could this be the issue?

Set in_mouse to 1 (instead of the default of -1) in your hmconfig

12
The Forge Embassy / Re: Taking a broom to the cobwebs
« on: January 31, 2019, 07:22:33 pm »
Just wanted to poke you all again, we're nearly all together again. And we're running our first event(s) this weekend! If you hear loud noises coming from down the hall, please don't call the landlord :P

I'm hoping we can work together to strengthen RPG-X, perhaps put our heads together to find ways to improve activity across the board. I'd love to have a chat sometime, and bounce ideas around.

In any event - we're here neighbor, if you need anything.

13
The Forge Embassy / Taking a broom to the cobwebs
« on: January 26, 2019, 12:44:00 pm »
Good Afternoon, TLO

As some of you may know, I had to take a brief hiatus from just about everything while I battled some health problems last year. as a result, I had to shut down just about everything - including the Daedalus community.

Well, long story short. We're back! (I'm a link) (And I'm feeling much better now).


Progress is slow, I'm working on it. But the site is up, being populated, and we're planning our first event to air next weekend.


I even re-opened the TLO Embassy (Also a link) - feel free to advertise your events, say hi - do whatever! It's your space, let me know how I can help you best utilize it :)

There are some exciting things on the horizon! And we look forward to sharing them with the whole of the RPG-X Community.

and on a deeply personal note, it's good to be back. I've missed TLO, Daedalus, and RPG-X as a whole.

Hope to see you out there.

14
Website Development (2.0) / Re: Discord Link - Bugs
« on: March 12, 2018, 09:28:09 pm »
wrote !quack in the middle of a message, to see if it would respond.

it quacked, and posted my message on discord, but didn't post it on the forum side.

jsyk

15
Unresolved Support Requests / Re: [UNRESOLVED] RPG_VOY4
« on: March 11, 2018, 10:37:46 am »
Quote
**************************************************
WARNING: pak3.pk3 is present but its checksum (3614063233)
is not correct. Please copy the .pk3 files from
Elite Force patches 1.1 and 1.2 to the baseEF directory.
**************************************************



**************************************************
WARNING: pak2.pk3 is present but its checksum (1901506281)
is not correct. Please copy the .pk3 files from
Elite Force patches 1.1 and 1.2 to the baseEF directory.
**************************************************



**************************************************
WARNING: pak1.pk3 is present but its checksum (2065597248)
is not correct. Please copy the .pk3 files from
Elite Force patches 1.1 and 1.2 to the baseEF directory.
**************************************************

I've been doing this a long time, I've never seen this message before - something to do with 2.4?

I seem to also recall that rpg_voy4 is/was one of those maps that sometimes wouldn't load locally? Just to make sure, have you tried it from the server side?

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