News:

These forums are now archived - New member registrations are closed - Please join the discussion over on our Discord

What a nice welcome back

Started by Jmusial, April 10, 2012, 04:11:21 PM

Previous topic - Next topic

nopinky

So, I go to start up RPGX for the first time in several months, search for servers, and... No response from master server. But that's OK, I say to myself, I'll just go to specify server. It decides to give me such a good welcome back present, and crashes back to the standard EF Holomatch screen. Any idea what's causing this? I made a condump for all of you non-psychics out there:

C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFpak3.pk3 (1685
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFpak2.pk3 (794
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFpak1.pk3 (67
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFpak0.pk3 (19069
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFoldbase.pk3 (18
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFnewhaz.pk3 (107
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFmunroborg.pk3 (15
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFmapmedia.pk3 (167
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFmapextras.pk3 (84
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFmap-borg210.pk3
(19 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFLefler.pk3 (25
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFhtrp_fortress.pk3
(24 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFhighrez.pk3 (209
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFhazufo2.pk3 (70
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFhazufo.pk3 (101
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFhazblack2.pk3
(153 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFhazblack.pk3 (174
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFfosterborg.pk3
(74 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFFirst Contact
Collection.pk3 (484 files)
C:Program FilesRavenStar Trek Voyager Elite
ForcebaseEFefmdl_assimilatrix.pk3 (49 files)
C:Program FilesRavenStar Trek Voyager Elite
ForcebaseEFdm_borg_outpost.pk3 (12 files)
C:Program FilesRavenStar Trek Voyager Elite
ForcebaseEFdh_rpg_klingonship.pk3 (19 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFDangercity.pk3
(150 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFcurry.pk3 (4
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFctf_voy2_borg.pk3
(9 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFctf_spyglass.pk3
(8 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFctf_chasm.pk3 (13
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFctf_borg3.pk3 (15
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFctf_borg1.pk3 (17
files)
C:Program FilesRavenStar Trek Voyager Elite
ForcebaseEFctf_battlestation.pk3 (15 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFcourtroom.pk3
(116 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFcommon-spog.pk3
(24 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFcommon-q3r.pk3
(38 files)
C:Program FilesRavenStar Trek Voyager Elite
ForcebaseEFcommon-eutectic.pk3 (30 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFcolony85.pk3 (23
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFborg_sphere.pk3
(7 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFborgmunro.pk3
(153 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFborgmission1.pk3
(2 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFborginvasion.pk3
(9 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFborgarena.pk3 (7
files)
C:Program FilesRavenStar Trek Voyager Elite
ForcebaseEFborg-skins_trekmaster.pk3 (103 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFBorg-Pos-B1.0.pk3
(146 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFBanquetHall.pk3
(80 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFbajor.pk3 (31
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFangel_city.pk3
(141 files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFalexblack.pk3 (60
files)
C:Program FilesRavenStar Trek Voyager Elite ForcebaseEFalexaaddon.pk3
(124 files)
C:Program FilesRavenStar Trek Voyager Elite
ForcebaseEF7of9-skins_trekmaster.pk3 (39 files)
C:Program FilesRavenStar Trek Voyager Elite Force/baseEF

----------------------
82149 files in pk3 files

WARNING: You are missing some files referenced by the server:
RPG-X2/sgeranksandclasses.pk3
RPG-X2/pak5_beta8_1.pk3
RPG-X2/pak4.pk3
RPG-X2/pak2.pk3
RPG-X2/pak1.pk3
RPG-X2/pak0.pk3
RPG-X2/Horizonv2.pk3
baseEF/STRP_base.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 7500 DDR x86/SSE2
GL_VERSION: 1.3.4276 Win2000 Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_ATI_envmap_bumpmap
GL_ATI_map_object_buffer GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr
GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_HP_occlusion_test GL_NV_texgen_reflection
GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 3

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/tnglb.shader'
...loading 'scripts/locutus.shader'
...loading 'scripts/raven.shader'
...loading 'scripts/bellerophon.shader'
...loading 'scripts/ab.shader'
...loading 'scripts/flares.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/purplenebula.shader'
...loading 'scripts/chilla2.shader'
...loading 'scripts/chri2.shader'
...loading 'scripts/oceanliner.shader'
...loading 'scripts/titanic.shader'
...loading 'scripts/warpstars.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgrings.shader'
...loading 'scripts/sggate.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/ctf_canyon.shader'
...loading 'scripts/hmdn3.shader'
...loading 'scripts/holodeck.shader'
...loading 'scripts/rpgx_atlantis.shader'
...loading 'scripts/rpgx_atlantis_lcars.shader'
...loading 'scripts/rpgx_atlantis_models.shader'
...loading 'scripts/sovereign_chairs.shader'
...loading 'scripts/borg2.shader'
...loading 'scripts/garden.shader'
...loading 'scripts/holodeck_western.shader'
...loading 'scripts/klingon.shader'
...loading 'scripts/new_decals.shader'
...loading 'scripts/new_effects.shader'
...loading 'scripts/rig.shader'
...loading 'scripts/stmodels2.shader'
...loading 'scripts/tour_mode.shader'
...loading 'scripts/tour_textures.shader'
...loading 'scripts/voyager2.shader'
...loading 'scripts/ctf2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/engineering.shader'
...loading 'scripts/holodeck_temple.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/borg.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/damagedvoyager.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/dreadnought3.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/explosions.shader'
...loading 'scripts/forge.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/holodeck_training.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/mg.shader'
...loading 'scripts/scavenger.shader'
...loading 'scripts/stmodels.shader'
...loading 'scripts/transporter.shader'
...loading 'scripts/voyager.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/oldbase.shader'
...loading 'scripts/borg210.shader'
...loading 'scripts/shado.shader'
...loading 'scripts/dh_paradox.shader'
...loading 'scripts/danger.shader'
...loading 'scripts/jstatz_ctf_antfarm.shader'
...loading 'scripts/ctf_borg1.shader'
...loading 'scripts/court.shader'
...loading 'scripts/css.shader'
...loading 'scripts/sb-desert512.shader'
...loading 'scripts/ceiling.shader'
...loading 'scripts/test.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/models.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/base_button.shader'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui compiled to 874848 bytes of code
ui loaded in 1533664 bytes on the hunk
67 arenas parsed
136 bots parsed
Loaded cached servers: 0
Loading dll file cgame.
Failed to load dll, looking for qvm.
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1060648 bytes of code
cgame loaded in 2641344 bytes on the hunk
********************
ERROR: Client/Server game mismatch: baseef-1/RPG-X v2.2 Beta 8.1 Paris
********************
Saved servers: 0
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 7500 DDR x86/SSE2
GL_VERSION: 1.3.4276 Win2000 Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_ATI_envmap_bumpmap
GL_ATI_map_object_buffer GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr
GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_HP_occlusion_test GL_NV_texgen_reflection
GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod
GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 3

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/tnglb.shader'
...loading 'scripts/locutus.shader'
...loading 'scripts/raven.shader'
...loading 'scripts/bellerophon.shader'
...loading 'scripts/ab.shader'
...loading 'scripts/flares.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/purplenebula.shader'
...loading 'scripts/chilla2.shader'
...loading 'scripts/chri2.shader'
...loading 'scripts/oceanliner.shader'
...loading 'scripts/titanic.shader'
...loading 'scripts/warpstars.shader'
...loading 'scripts/sggatev1.shader'
...loading 'scripts/sgrings.shader'
...loading 'scripts/sggate.shader'
...loading 'scripts/sgdhd.shader'
...loading 'scripts/ctf_canyon.shader'
...loading 'scripts/hmdn3.shader'
...loading 'scripts/holodeck.shader'
...loading 'scripts/rpgx_atlantis.shader'
...loading 'scripts/rpgx_atlantis_lcars.shader'
...loading 'scripts/rpgx_atlantis_models.shader'
...loading 'scripts/sovereign_chairs.shader'
...loading 'scripts/borg2.shader'
...loading 'scripts/garden.shader'
...loading 'scripts/holodeck_western.shader'
...loading 'scripts/klingon.shader'
...loading 'scripts/new_decals.shader'
...loading 'scripts/new_effects.shader'
...loading 'scripts/rig.shader'
...loading 'scripts/stmodels2.shader'
...loading 'scripts/tour_mode.shader'
...loading 'scripts/tour_textures.shader'
...loading 'scripts/voyager2.shader'
...loading 'scripts/ctf2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/engineering.shader'
...loading 'scripts/holodeck_temple.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/borg.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/damagedvoyager.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/dreadnought3.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/explosions.shader'
...loading 'scripts/forge.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/holodeck_training.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/mg.shader'
...loading 'scripts/scavenger.shader'
...loading 'scripts/stmodels.shader'
...loading 'scripts/transporter.shader'
...loading 'scripts/voyager.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/oldbase.shader'
...loading 'scripts/borg210.shader'
...loading 'scripts/shado.shader'
...loading 'scripts/dh_paradox.shader'
...loading 'scripts/danger.shader'
...loading 'scripts/jstatz_ctf_antfarm.shader'
...loading 'scripts/ctf_borg1.shader'
...loading 'scripts/court.shader'
...loading 'scripts/css.shader'
...loading 'scripts/sb-desert512.shader'
...loading 'scripts/ceiling.shader'
...loading 'scripts/test.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/models.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/base_button.shader'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui compiled to 874848 bytes of code
ui loaded in 1533664 bytes on the hunk
67 arenas parsed
136 bots parsed
Loaded cached servers: 0
execing hmconfig.cfg
]/condump error1.txt
Dumped console text to error1.txt.

nopinky

#1
Never mind, my computer must have somehow gained sentience, because it changed the name of the RPGX folder from RPG-X2 to RPG_X2.
...I'm scared. A sentient computer. We're all doomed.

Telex Ferra

#2
Welcome to holomatch!





Veritas

#3
Just to be clear, is this fixed now? :)

nopinky

#4
Yes, it is.