Quote from: Callum603 on August 08, 2021, 01:44:30 PMQuote from: RetroActiveGM on August 07, 2021, 09:22:14 PMHey guys, I was wondering if a fix/patch was ever worked out for this bug? I downloaded RPG-X earlier today to play with friends and whenever we shot each other, the server crashed.
Sadly it wasn't. The best work around is to run two clients, set one up as a dedicated server and use the other one to play from, the issue is the server host being shot, with the server host not being a playable character it removes that issue.
If you need any help setting up a client as a dedicated server, just drop me a message and I will help you out.
I don't think it's an issue specific to the server host being shot. Myself and a group of friends tested out the bug on both client hosted and dedicated client hosted, and whenever any of us was killed (not simply shot/damaged) by a phaser, the server would crash. Respawn and death by collison/being sucked into space worked fine, so it's something to do with the death the phaser causes.
Here's an excerpt from my server log which shows the point at which the crash occurs:
Code Select
Kill: 0 1 10: William T. Riker killed Sherlock by MOD_PHASER
Lua: Lua module [scripts/lua/RPG_Voy4/rpg_voy4.lua] unloaded.
********************
ERROR: Q_strncpyz: NULL src. dest was
********************
----- Server Shutdown (Server crashed: Q_strncpyz: NULL src. dest was ) -----
Sending heartbeat to master.stef1.ravensoft.com:27953
Sending heartbeat to master.stef1.ravensoft.com:27953
==== ShutdownGame ====
AAS shutdown.
forcefully unloading qagame vm
---------------------------
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
I should also note that we tested this on a different map, the Enterprise-E, and the same thing happened so it's not map-specific.