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Messages - Haddock Wolf

#1
Star Trek Online / Re: fleet pictures
September 11, 2012, 05:02:36 AM
LOL ^

Also, my second ship, which i was very proud of


This moment was actually pretty awesome, and one of my favorite battles so far


My first officer


My Current ship battle damaged
#2
Utopia Planitia Shipyards / Antiproton Weapons (ship)
September 11, 2012, 04:33:58 AM
So, my first experience with them was when i was a small nova class ship, went to join a fight against the borg. a large assault cruiser had red lasers that seemed to go right through the borg ships as if they were paper. I later find out these are antiproton beams, and "considered endgame" Though I'm curious. Are they really all that powerful? and if so, what are some ways to get them, preferably beam arrays. I'm level 46 with a sovereign class, so i can equip them I'm pretty sure, if not, then very soon
#3
Resolved Support Requests / Re: windows vista sp1
September 24, 2010, 01:04:08 AM
Well, It normally does for me, and I use the 64-bit version.. If you need one badly, you should get it now, but if it can wait a while, I'd wait until the Christmas season, when all the sales happen. It'll also allow you to save up and get an even better computer.
#4
Café Pierce Bar and Grill / Re: Happy Birthday Thread
September 18, 2010, 05:57:52 PM
Congratz Klaw! Hope you have a good Birthday!
#5
Resolved Support Requests / Re: Technical Difficulties
September 05, 2010, 01:38:28 PM
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARse-e.pk3 (137 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2enterprise-e-v2.pk3 (43 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2enterprise-e-express.pk3 (66 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2DeltaFlyer2v.pk3 (151 files)
D:Program Files (x86)RavenStar Trek Voyager Elite Fo_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elem
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 9, 1600 x 1200 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
40 arenas parsed
69 bots parsed
2 ranksets detected
2 class sets detected
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1260309 bytes of code
cgame loaded in 4837376 bytes on the hunk
^3WARNING: unknown blend mode 'gl_src_color' in shader 'textures/voy_hall/vh_wall05', substituting GL_ONE
^3WARNING: R_FindImageFile could not find 'models/mapobjects/tour_mode/flower_vase.tga' in shader 'models/mapobjects/tour_mode/flower_vase'
^3Shader models/mapobjects/tour_mode/flower_vase has a stage with no image
stitched 30 LoD cracks
...loaded 30068 faces, 3996 meshes, 191 trisurfs, 0 flares
********************
ERROR: Hunk_Alloc failed on 8146048
********************
forcefully unloading cgame vm
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elem
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 9, 1600 x 1200 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
40 arenas parsed
69 bots parsed
2 ranksets detected
2 class sets detected
Couldn't write hmconfig.cfg.
Couldn't write CD key to baseEF/efq3.key.
]the last outpost, rpgx
Couldn't write q3history.
Unknown command "the^7"
]the last outpost rpgx
Couldn't write q3history.
Unknown command "the^7"
]/condump help.txt
Couldn't write q3history.
Dumped console text to help.txt.
ERROR: couldn't open.
]/condump
Couldn't write q3history.
usage: condump
----- CL_Shutdown -----
OpenAL capture device closed.
RE_Shutdown( 1 )
----- CL_Shutdown -----
WARNING: Recursive shutdown
----- CL_Shutdown -----
WARNING: Recursive shutdown
#6
Resolved Support Requests / Re: Technical Difficulties
September 05, 2010, 01:37:55 PM
alright, when I tried to do that, it said, "Couldn't write q3history" What does this mean? also, it copied this into my clip board:






D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2zzzzstarbase_47.pk3 (182 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2zrpg_warlord.pk3 (9 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2zrpg_warlord(1).pk3 (9 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2zdress2.pk3 (939 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2zdress1.pk3 (946 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2voy-hazard.pk3 (316 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2uss_serenity_b_v2.pk3 (71 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2uss_serenity_b.pk3 (225 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2uss_poseidon.pk3 (282 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2uss_maine_v2.pk3 (8 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2uss_ariana.pk3 (219 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2ussmagnificent.pk3 (172 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2torresfix.pk3 (5 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2temple_dom.pk3 (7 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2TelexFerra's{UFP}CondensedMusicPak2.pk3 (72 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2TelexFerra's{UFP}CondensedMusicPak1.pk3 (61 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2shipskinpack.pk3 (167 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2rurapenthe.pk3 (103 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2rpg_magnificent.pk3 (44 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2PlexusPak1.5.pk3 (59 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2PlexusPak.pk3 (47 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2pak5_beta8_1.pk3 (85 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2pak4.pk3 (988 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2pak3_r2.pk3 (277 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2pak2.pk3 (252 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2pak1.pk3 (4701 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2pak0.pk3 (764 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2morevoy.pk3 (371 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2l2c5hall.pk3 (27 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2enterprise-e.pk3 (137 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2enterprise-e-v2.pk3 (43 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2enterprise-e-express.pk3 (66 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForceRPG-X2DeltaFlyer2v.pk3 (151 files)
D:Program Files (x86)RavenStar Trek Voyager Elite Force/RPG-X2
D:Program Files (x86)RavenStar Trek Voyager Elite ForcebaseEFpak2.pk3 (794 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForcebaseEFpak1.pk3 (67 files)
D:Program Files (x86)RavenStar Trek Voyager Elite ForcebaseEFpak0.pk3 (19069 files)
D:Program Files (x86)RavenStar Trek Voyager Elite Force/baseEF

----------------------
53753 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1600x1200 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024 720x480 1600x1024 1280x800 1440x900 1280x768 1360x768 1280x720 1600x900 640x350 1440x576 1440x480'
GL_RENDERER: GeForce GTX 260/PCI/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_texture_filter_anisotropic not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elem
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
40 arenas parsed
69 bots parsed
2 ranksets detected
2 class sets detected
execing hmconfig.cfg
^1Was unable to parse model file for character: munro/red/default
Couldn't write hmconfig.cfg.
Couldn't write CD key to baseEF/efq3.key.
^1Was unable to parse model file for character: munro/red/default
Couldn't write hmconfig.cfg.
Couldn't write CD key to baseEF/efq3.key.
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode 9: 1600 1200
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1600x1200 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024 720x480 1600x1024 1280x800 1440x900 1280x768 1360x768 1280x720 1600x900 640x350 1440x576 1440x480'
GL_RENDERER: GeForce GTX 260/PCI/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_texture_filter_anisotropic not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elem
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 9, 1600 x 1200 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
40 arenas parsed
69 bots parsed
2 ranksets detected
2 class sets detected
^1Was unable to parse model file for character: munro/red/default
Couldn't write hmconfig.cfg.
Couldn't write CD key to baseEF/efq3.key.
^1Was unable to parse model file for character: munro/red/default
Couldn't write hmconfig.cfg.
Couldn't write CD key to baseEF/efq3.key.
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode 9: 1600 1200
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1600x1200 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024 720x480 1600x1024 1280x800 1440x900 1280x768 1360x768 1280x720 1600x900 640x350 1440x576 1440x480'
GL_RENDERER: GeForce GTX 260/PCI/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_texture_filter_anisotropic not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elem
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 9, 1600 x 1200 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
40 arenas parsed
69 bots parsed
2 ranksets detected
2 class sets detected
^1Was unable to parse model file for character: munro/red/default
Couldn't write hmconfig.cfg.
Couldn't write CD key to baseEF/efq3.key.
^1Was unable to parse model file for character: munro/red/default
Couldn't write hmconfig.cfg.
Couldn't write CD key to baseEF/efq3.key.
OpenAL capture device closed.
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Allocated 96 sources.
OpenAL default capture device is 'Microphone (Realtek High Defini'
OpenAL capture device opened.
OpenAL info:
  Vendor:     Creative Labs Inc.
  Version:    1.1
  Renderer:   Software
  AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
  Device:     Generic Software
Available Devices:
Generic Software
Sound initialization successful.
--------------------------------
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
...setting mode 9: 1600 1200
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1600x1200 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024 720x480 1600x1024 1280x800 1440x900 1280x768 1360x768 1280x720 1600x900 640x350 1440x576 1440x480'
GL_RENDERER: GeForce GTX 260/PCI/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_texture_filter_anisotropic not found
#7
Resolved Support Requests / Re: New Mac need help
September 03, 2010, 02:57:28 PM
I Didn't mean to be mean I just worded it wrong... Hope you have luck with Veritas's plan!
#8
Resolved Support Requests / Re: New Mac need help
September 03, 2010, 07:23:20 AM
Well, Honestly? You shouldn't have bought a Mac for gaming. They are very good at multimedia projects, but when it comes to modding/gaming/basic life, and office needs, PC's would be much better. PC's are also a lot cheaper (up to 9x as expensive, I can prove this)

Also, I looked around on the internet and I did find any mention of the two, in conjunction. did you patch it to 10.6.1?
#9
Resolved Support Requests / Re: Technical Difficulties
August 23, 2010, 11:15:10 PM
Well, I went to try to get the Condump, and I was able to connect... and explore the solaris for a bit. It did make a point to mention that privacy mode was off. could it being on have caused this?
#10
Resolved Support Requests / Re: Technical Difficulties
August 21, 2010, 06:07:50 PM
IoCow, and my router doesn't block anything that i know of.
#11
Resolved Support Requests / Technical Difficulties
August 21, 2010, 02:43:47 PM
I am haveing technical difficulties. I tried to connect to the server, and it said "awaiting gamestate", and then for a split second it begins to connect, but then dumps me back on the main menu. I tried the /com_hunkmegs to half my ram as recommended, but it didn't work. I also dont ahve a CD key. I tried entering a random 16-digit number, which seemed to work, as in it said "valid key, thank you", but nothing changes. without a CD key, any settings I change revert back to the original value...
#12
Resolved Support Requests / Forum Codeing
August 19, 2010, 11:36:16 PM
As you may know, BBc forums have a large variety of code, that allows you to manipulate your messages. While a large number are in easy to use buttons above post boxes, there are a large number not well known, and while not often used, have their place.

Here is a list of both basic and advanced SMF codes, which would be far too long to post.
http://docs.simplemachines.org/index.php?board=22.0;sort=subject

And here are some others:
anchor  -  Creates a named anchor, you can read about them here.  If you need these, your post is probably too long to be a forum post.
br  -  Creates a new line.  Superfluous, since you can just use the enter key, but for certain weird formatting (signatures, mostly), it can sometimes come in handy.
iurl  -  I had to look this one up myself, never seen it or used it.  Basically, it's identical to url, except the link opens in the same window.  Probably only useful for admins and mods writing sticky/FAQ posts.
me  -  Already covered, it's what happens when you type /me, IRC-style
nobbc  -  Sends the enclosed text as just text without parsing it for BBcode.  Also works for smileys. 
php  -  Identical to code, except it applies PHP-standard text formatting.  Kinda pointless, since this isn't a programming forum.
time  -  Also pointless for non-programmers, this converts a Unix timestamp into something human-readable.

(remember to put brackets around them.)

(also, it might be a good idea to sticky this for future reference)
#13
Resolved Support Requests / Re: Game Crash
August 10, 2010, 11:26:52 PM
Have you tried not running it through the compatibility wizard? I have Win 7 64-bit, and I have no issues, not running the compatibility wizard.