News:

These forums are now archived - New member registrations are closed - Please join the discussion over on our Discord

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Bisqwit

#1
Café Pierce Bar and Grill / Re: Count to 10,000
November 27, 2012, 09:24:45 PM
2673 looks like a prime number, but in fact it consists of many small prime factors. Gregory House got the nearest actual prime.
#2
Café Pierce Bar and Grill / Re: Count to 10,000
January 16, 2012, 08:21:07 PM
736 people much prefer doors.
#3
Café Pierce Bar and Grill / Re: Count to 10,000
January 05, 2012, 01:00:24 PM
727 copies of Windows 95 were to blame.
#4
It works fine for me in windowed mode. However, it tends to leave the desktop gamma at wrong levels when I alt+tab away or quit the game, so I have to always go to ATI control panel and fix it.
#5
Tips & Guides / Re: Camera control principles
January 02, 2012, 03:43:10 AM
I have a laptop keyboard in fact. I could not bind the Insert key, for instance, because it would need to be accessed with fn+Delete. There is also an issue with using keys such as ^ or ´ which are "dead keys" on the Finnish keyboard layout. The manner in which RPG-X accesses them makes them not work at all.
In a "dead keys" layout when you press ^ and a in a sequence, you get â, or ´ and e gives you é. Similarly ´ and a gives you á. To produce a ^ character, you have to hit ^ and then space.
Most games can use these keys simply as keys (ignoring their typographic properties), but RPG-X seems to go through a character translation layer, which makes these keys particular unusable.

US-centricism also makes it rather difficult to play some other games on a Finnish/Swedish keyboard layout. On the Finnish keyboard, you get / from shift+7, but  comes from rightalt+◇ where ◇ represents the key to the right from 0. Many games expect  to be a single key with no modifiers, which makes it unusable. Some games expect [] to be simple keys. On a Finnish keyboard they are produced with rightalt + 8 and 9. Even TLO uses this "=/=" paradigm which is relatively easy to type on an USA keyboard layout, but complicated on a Finnish one. Each of those four keys comes has to produced with a modifier, and you have to change the modifier for the  character (shift for others, altgr for ), for a total of 7 keypresses.
#6
Quote from: "Bullsabob"Bisquit, lemme know if you ever find that voyager map. I haven't been able to. :/
Nope, and the only Google hit for that map name is your previous post at: //http://www.last-outpost.net/forum/viewtopic.php?f=5&t=2603 complaining of the lack of that map.
#7
Café Pierce Bar and Grill / Re: Count to 10,000
January 01, 2012, 05:54:42 AM
721 people are just envious that I found use for both numbers.
721 is also, incidentally, the number of years since Al-Ashraf Khalil of Egypt captured Acre, thus exterminating the Crusader Kingdom of Jerusalem (the final Christian landholding remaining from the Crusades), and ending the Ninth Crusade and effectively all Crusades, by eliminating the possibility of further attacks on the Holy Land, according to Wikipedia.
And, the radio transmitters of the Voyager 1 and 2 probes have sufficient power to operate still for about 721 weeks, give or take a few dozen.
About 721 hours from now, I will hopefully be having the last lunch of this month.
#8
Café Pierce Bar and Grill / Re: Count to 10,000
December 31, 2011, 05:13:10 PM
Quote from: "Bisqwit"The large earthquake happened in Haiti 718 days ago.
Or 719, depending on your time zone.
#9
Café Pierce Bar and Grill / Re: Count to 10,000
December 31, 2011, 05:12:35 PM
The large earthquake happened in Haiti 718 days ago.
#10
Tips & Guides / Camera control principles
December 30, 2011, 04:13:18 PM
Often when I hang around on the TLO servers and/or participate in RPs, I see a phenomenon which I have dubbed the broken neck syndrome. It means characters always looking down in a sharp angle, usually somewhat to either side.
When it does not look nasty, it just looks stupid.



I treat RPs as an art very similar to the profession of acting. I also see similarities to the task of cameramen. I am not a professional at either art, but both areas fascinate me greatly.
I believe that in an immersive RP, what you do or say is equally approached in importance also by how you look.

You should make your character believable: Using emotes and gestures that really augment what you are trying to convey and portray, but also have them look at whatever they should be focusing at. That is, basically, whenever another player happens to look at your character, what he sees is a perfectly credible portrayal of a character doing their job according to the RP's plot. Even if nobody is around, there might be someone spectating, or maybe an admin can replay the session from the logs (I don't know whether it's possible). And it makes you happy knowing your performance is impeccable. ;)

Now, it is also true, that you need to see your surroundings. When you are sitting at the console, pressing buttons, or you are scanning a greeble on the engineering walls, you are going to miss a part of game experience if all you do is look at the buttons and glance at the screens once in a while. You need to get a view of what the others are doing. That is why you use the third-person mode.
However, when you go into the third-person mode, often what happens is that you move the view around with your mouse, and you completely forgo whatever the character is supposed be looking at, thereby invoking the broken neck phenomenon.
I took the extra effort of figuring out a minimal key mapping that gives me control the camera in an adequate manner without disturbing the character's pose.

The keys are as follows. Included are Ensign Expendable's key mappings, but you are of course free to choose whatever you prefer. From the input configuration screen:

MODEL VIEW> ZOOM_BACKWARD: KP_DOWNARROW
This is maybe the most useful of them all. Use the zoom_backward key to bring some distance between your character and your camera. You can move the camera to the farthest wall behind your character, and observe the room from there. Now little movements in the mouse cursor will cause great differences in the perceived view, while the character's head will only turn a small amount. You may also set a zoom_forward key, but it is not necessary when you have set up the revert key; you can save more keys for emotes and macros.

MODEL VIEW> ROTATE LEFT, ROTATE RIGHT: PGUP, PGDN
These two keys move the camera across a horizontal plane. By holding either key down just a second or two, you get a perfectly good view of your own character from the front side. Useful if you have used the EYES_SHUT emote and forgot whether the eyes are still shut or open. With these two keys, you can observe all of your surroundings regardless of where your character is looking at.

MODEL VIEW> PITCH UP, PITCH DOWN: HOME, END
These two keys are not really necessary, but they nicely supplement the previous two. These two move the camera up, and down. Moving the camera up makes it look down towards your character, and moving it down makes it look up towards your character.
You can also set the pan up & down keys if you think the camera is situated too high.

COMMANDS> REVERT ANGLES: KP_ENTER
This is the most important of the keys. Whenever you are done covertly observing your environment, hit the revert angles key to restore the camera to its default mode, prior to returning to first-person mode. This ensures that you will never get orientation confusion. It also serves as a panic button if you do camera customizations and you aren't sure how to undo them. This button undoes every camera tweak at once.

Oh, and of course, the thirdperson key, which you all knew about, but I am including it here in case someone is new and has missed it:
COMMANDS>TOGGLE 3RD PERSON
This key lets you view yourself in third-person, i.e. outside from your character instead of from the viewpoint of the character's eyes. Press the key again to return to first-person mode. Those other keys do nothing unless you are in third-person mode.

These instructions are also helpful if you are tilting the gaze in order to make chat text visible against the otherwise white ceilings. Just go to thirdperson mode and move the camera around; this way your external RP appearance does not suffer.

Also, note that if something interesting happens on the set, nothing says your character cannot pay attention to the events by looking at them. In those cases, you might go back to the firstperson mode to make sure your character is actually looking at the scene. Have the character's gaze follow the actions if the actors are moving. Focus on their hands, if they are gesturing. Pay a quick glance to the peers' reactions. Be realistic! If the scene happens behind the character's back, end the emote and turn around to look in order to not strain the character's neck. You may also sit on a chair sideways (but do so only if the character is explicitly paying attention to something).

Here is a video I made which illustrates these functions.
http://www.youtube.com/watch?v=k6yPLK4vjWY
#11
Café Pierce Bar and Grill / Re: Count to 10,000
December 29, 2011, 11:10:24 PM
Quote from: "Jmusial"712 people were assimilated by the cake that the borg gave to them for their birthday. Do you know what that means? It means that...  THE CAKE IS A LIE!!!
Oh, no.
The cake is a metaphysical allegory for...
                    ...nevermind.
In 713 days, it will be the 12th day of the 12th month of the year that comes after '12.
#12
Quote from: "Veritas"The TLO servers don't allow autodownloading; it needs to be off. You're missing the map, rpg_iwojima - you can find it in our Downloads database by clicking "downloads" at the top of the forum.
Thank you. I thought a complete install should be an, eh, complete install?
Have I missed a required download in general or is it always about downloading maps individually where needed?
#13
Inspired by this video series, http://www.youtube.com/watch?v=7pLDvC7ajB4 , I downloaded RPGXCE_Setup.exe and installed it; however, when I try to connect to either one of the TLO's servers (serious or unserious), which are indeed listed in the server list, I get the following symptoms:
After waiting for server status, it attempts to load collision maps, and then it drops me back to the main menu.

Here is the console log of the session. (Slightly redacted for brevity.)

QuoteSDL using driver "windib"
Initializing OpenGL display
...setting mode 4: 800 600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1366x768 1280x720 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 2)
<snip>
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.1855
GL_EXTENSIONS: <snip>
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
38 arenas parsed
69 bots parsed
2 ranksets detected
2 class sets detected
Requesting servers from master efmaster.kickchat.com...
CL_ServersResponsePacket
16 servers parsed (total 16)
Resolving motd.stef1.ravensoft.com
motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
50.115.163.80:27960 resolved to 50.115.163.80:27960
----- FS_Startup -----
Current search path:
C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2pak5_beta8_1.pk3 (85 files)
C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2pak4.pk3 (988 files)
C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2pak2.pk3 (2ensoft.com resolved to 63.146.124.45:27951
50.115.163.80:27960 resolved to 50.115.163.80:27960
----- FS_Startup -----
Current search path:
C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2pak5_beta8_1.pk3 (85 files)
C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2pak4.pk3 (988 files)
C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2pak2.pk3 (2oadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(ui) failed to load -X Complete EditionbaseEFpak2.pk3 (794 files)
C:Program FilesThe Last Outpost RPG-X Complete EditionbaseEFpak1.pk3 (67 files)
C:Program FilesThe Last Outpost RPG-X Complete EditionbaseEFpak0.pk3 (19069 files)
C:Program FilesThe Last Outpost RPG-X Complete Edition/baseEF

----------------------
170922 files in pk3 files

WARNING: You are missing some files referenced by the server:
baseEF/zzzzzTLOv2.pk3
baseEF/rpg_iwojima-r1v2.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: Intel
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.1855
GL_EXTENSIONS: <snip>
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2uix86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(ui) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui compiled to 1067125 bytes of code
ui loaded in 4788160 bytes on the hunk
38 arenas parsed
69 bots parsed
2 ranksets detected
2 class sets detected
Loading dll file cgame.
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll)...
Sys_LoadDll(C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll) failed:
"Failed loading C:Program FilesThe Last Outpost RPG-X Complete EditionRPG-X2cgamex86.dll: M蒿ritetty・osaa ei ldy.
"
Sys_LoadDll(cgame) failed to load library
Failed to load dll, looking for qvm.
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1260309 bytes of code
cgame loaded in 4837376 bytes on the hunk
********************
ERROR: Couldn't load maps/rpg_iwojima-r1v2.bsp
********************
QuoteIt complains about missing files at some point and suggests setting on autodownloading.
I did, but I get a different complaint now:

Quote56974 files in pk3 files
Need paks: @baseEF/zzzzzTLOv2.pk3@baseEF/zzzzzTLOv2.pk3@baseEF/dh_rpg_impship.pk3@baseEF/dh_rpg_impship.pk3
WARNING: server allows download redirection, but does not have sv_dlURL set
********************
ERROR: Could not download "baseEF/zzzzzTLOv2.pk3" because autodownloading is disabled on the server.

The server you are connecting to is not a pure server, set autodownload to No in your settings and you might be able to join the game anyway.