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Author Topic: New Release: Star Trek: Voyager Elite Force Holomatch  (Read 8647 times)

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Offline Serris

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New Release: Star Trek: Voyager Elite Force Holomatch
« on: January 08, 2018, 10:07:28 pm »






Seventeen years ago, Raven Software released one of the most lovingly crafted, authentic Star Trek experiences ever made, and it just so happened to be a very good arena shooter. Even after players finished playing through the game's expertly designed single-player campaign, its frantic, Quake-like "Holomatch" multiplayer kept players hooked for hours. Star Trek: Voyager Elite Force was a magnificent product, but as the years have passed, and the game's gone out of print, it's become increasingly hard to find.






With permission from Raven Software and CBS, The Last Outpost is proud to present the complete Holomatch experience, available for free. Based on Thilo's icculus Quake III engine conversion, this installer provides players with unrestricted access to the game's online multiplayer, no CD key required. We've also taken the liberty of including several user-created maps and player models to give players even more content, providing the best balance of variety and quality. As Commander Data once said,

"Saddle up, lock and load."






Known Issues:

•   No official support for Linux or OS X operating systems.
            •   A Linux client is currently being researched. No OS X client is planned at this time.
                   •    In the meantime, the game has been tested and confirmed to work on WINE.

•   Resolution defaults to full screen 640x480.
•   No in-game options for display 4:3 resolutions above 2048x1536 and 16:9 resolutions above 856x480.
•   No in-game options for 3:2 and 21:9 aspect ratios.
            •   All of these problems can be fixed by setting /r_customwidth and /r_customheight to your desired window size.
                   •    For example, you would type /r_customwidth "1920";r_customheight "1080" in console for 1080p displays.
                   •    /r_fullscreen "0" can be used to force windowed mode.

•   No in-game options for anti-aliasing or anisotropic filtering.
            •   These must be set manually via your graphics card's control panel.

•   Some maps encounter framerate loss on high-end hardware due to deprecated OpenGL optimization issues.
            •   Renaming the game .exe will flag optimal AMD and NVIDIA OpenGL driver paths and improve performance.
                   •    quake3.exe has been tested and confirmed to improve performance on NVIDIA and some AMD GPUs.
                   •    WolfSP.exe has been tested and confirmed to improve performance on some AMD GPUs.
                   •    Any shortcuts created prior to this change will need to be adjusted by the user.

•   Users may encounter problems joining servers due to a "bad CD key" error.
            •   This occurs because some servers still use the original game client, instead of ioEF, which has the CD key check disabled.
                   •    This cannot be fixed without a valid CD key. A list of compatible ioEF-based servers is available here.

•   The in-game model list doesn't include all of the player models and skins present in BaseEF.
            •   This is the result of an engine limitation with how many models the menu can display. We are researching possible fixes.

•   Several Star Trek: The Next Generation player models don't have distinct team colors and offer unfair gameplay advantages.
            •   Multiple fixes for this problem are currently being researched and tested.
                   •    The original mod author has been contacted for consultation.

















Perhaps the most comprehensive interactive Star Trek roleplaying experience ever released, RPG-X is a total conversion of Star Trek: Voyager Elite Force that first released in 2004. RPG-X transforms Holomatch from a frantic arena shooter into a sandbox tool set that enables players to share original stories inspired by a franchise spanning over fifty years and countless tales of starship crews exploring the galaxy on television.



« Last Edit: Today at 01:54:23 am by Serris »

Offline Serris

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Re: New Release: Star Trek: Voyager Elite Force Holomatch
« Reply #1 on: January 08, 2018, 10:12:24 pm »
The Teriyaki RPG-X server will be re-purposed for Holomatch full time from today onward, so TLO members will always have a place to play!

Offline Lipton

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Re: New Release: Star Trek: Voyager Elite Force Holomatch
« Reply #2 on: January 08, 2018, 10:29:16 pm »
Awesome, Serris! Thanks for putting this together. Glad I was able to help by noticing how separate installations of RPG-X/Holomatch don't interfere with eachother, at least in certain circumstances. Downloading it now :)

Offline Martin Thompson

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Re: New Release: Star Trek: Voyager Elite Force Holomatch
« Reply #3 on: January 09, 2018, 04:46:26 pm »
Nice work guys. This is a bit of gaming history perserved, great job!