News:

These forums are now archived - New member registrations are closed - Please join the discussion over on our Discord

Recent posts

#41
Announcements / Re: RPG-X Update & Patch Notes...
Last post by Trav - October 09, 2021, 04:34:13 PM
RPG-X is what I mean; if I remember correctly, there was never an overabundance of players for SRPs.

I'm also curious if it's possible to rig up RPG-X with the Linux release of Holomatch or did RPG-X have its own executable?

I don't want to install Wine. :P
#42
Announcements / Re: RPG-X Update & Patch Notes...
Last post by Serris - October 07, 2021, 10:22:50 PM
RPG-X is a possibility some day, but Holomatch is a definite no due to our non-compete agreement.
#43
Announcements / Re: RPG-X Update & Patch Notes...
Last post by Trav - October 07, 2021, 10:51:56 AM
Alright. I'm just curious if you guys have thought about releasing the game on Steam, given that it would give an immense boost to its visibility (if you're interested in that)!
#44
Announcements / Re: RPG-X Update & Patch Notes...
Last post by Callum603 - October 04, 2021, 01:27:14 PM
QuoteLooking forward to it. :)

I'm also curious; CBS likes to go around snuffing out any unlicensed fan projects. Do you have some sort of special permission from them or have just managed to stay below the radar over all these years? Especially since you distribute Holomatch for free as well, given that GOG had a spate of releases of old Trek titles recently (which happens to be the impetus for finding my way back to this community).

We have an agreement that allows us to distribute them for free, @Serris knows more than I do about the agreement, I wasn't around when it was made.
#45
Announcements / Re: RPG-X Update & Patch Notes...
Last post by Trav - October 04, 2021, 03:46:02 AM
Looking forward to it. :)

I'm also curious; CBS likes to go around snuffing out any unlicensed fan projects. Do you have some sort of special permission from them or have just managed to stay below the radar over all these years? Especially since you distribute Holomatch for free as well, given that GOG had a spate of releases of old Trek titles recently (which happens to be the impetus for finding my way back to this community).
#46
Announcements / Re: RPG-X Update & Patch Notes...
Last post by Serris - September 28, 2021, 05:52:36 PM
QuoteAmazing, people are still playing this game! :D*

Any chance of a Linux release? O:-)

Once we iron out some quirks with some of the new planned features, it's on the to-do list!
#47
Announcements / Re: RPG-X Update & Patch Notes...
Last post by Trav - September 27, 2021, 08:56:19 AM
Amazing, people are still playing this game! :D*

Any chance of a Linux release? O:-)
#48
Announcements / RPG-X Update & Patch Notes - S...
Last post by Serris - September 12, 2021, 09:20:21 PM

These updates are already applied to new clients downloaded after September 12th, 2021.




   



Patch Notes - Version 2.0

This version is largely to improve the new user experience. Users who have existing installs of RPG-X can download this file and place it in their BaseEF folder to receive most of the core changes. Compatibility with existing RPG-X game servers is unaffected.

•  No more version forks! RPG-X is now only available as one standalone download to prevent community fragmentation.

•  The Internet1, Internet2, and Internet3 Master Server browsers are now functional again.
            •  If one doesn't work, try the others.

•  The Asteria Pack by GriffinEndurance is now included with the game by default.
            •  The EULA agreement can be found in the Mod Licenses subfolder.
                  •    Existing users may download the content here.

•  fs_homepath is now set to . by default in autoexec.cfg.
            •  This will write configuration files to $RoamingAppData%\RPGXEF, rather than Drive Root:\RPG-X like the previous version.
                  •    Running the game as administrator will cause configuration files to save in the game directory.

•  Music packs containing copyrighted audio files have been removed.

•  Source code has been modified to lay the foundation for future feature additions.
#49
Announcements / Re: Star Trek: Voyager Elite F...
Last post by Chomenor - August 30, 2021, 01:45:40 AM
Hello,

You can set a custom resolution in the game through the console. Open the console using ~ or Shift + ESC, and run these commands:

/r_fullscreenMode -1
/r_mode -1
/r_customWidth 1920
/r_customHeight 1080
/vid_restart

Where 1920 and 1080 are replaced by the actual resolution you wish to set. This should have the game try to use this resolution in both windowed and full screen modes.
#50
Technical Reports / [013] Technical Report | 30/08...
Last post by Callum603 - August 29, 2021, 10:40:41 PM
Technical Report - 30/08/2021

Forum upgrade has introduced several new bugs across the site

After a forum upgrade there have been a number of new bugs introduced, mainly on sections of the forum that would show moderator controls or quick reply buttons, this is due to a call for a new template being introduced that we didn't have in our forum theme.

It is likely that there are still more bugs lurking around, if you notice anything unusual, such as pages not loading or half loading (like loading the first message of a list or topic but nothing else), please report the page to me directly and I will update the theme files to include whatever function is missing.

If you have TFA enabled, you may need to ask myself or another member of cabinet to reset it for you as a couple of the TFA keys have been corrupted in the upgrade.

Head of Technical Reporting: Callum603